Going Medieval - wiki 攻略データベースサイト
パッチノート をテンプレートにして作成
[
トップ
] [
新規
|
一覧
|
検索
|
最終更新
|
ヘルプ
|
ログイン
]
開始行:
// ▼このページのdescriptionとKeywordです
#description(Going Mediavalのアップデートに関するパッチノ...
#keywords(パッチノート,アップデート,update,going medieval...
#sitemap(0.9)
// ▲ここまで
// ▼ここから本文
///------------------------------------------------------...
*パッチノート [#patch_notes]
~Going Medievalのアップデートに関するパッチノートを記載し...
#contents
///------------------------------------------------------...
*Pathc Notes 0.9.11 [#pn0911]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年10月18日
:Bugs and Fixes|
-Fixed the issue that caused massive lags and stuttering.
-Fixed the issue that prevented heraldry menu opening fro...
:Known issues:|
-Animals get stuck on slopes and stairs sometimes,save/lo...
-If two or more shrines (of the same type) are constructe...
-Several messages are still in English for all languages.
-If your settlers are experiencing weird animations with ...
◇バグと修正
・大規模なラグとスタッタリングを引き起こしていた問題を修...
・インゲームから紋章術のメニューを開くことができず、ゲー...
◇既知の問題
・動物が坂道や階段で動けなくなることがありましたが、save/...
・同じ種類の祠が2つ以上隣接して建っている場合、入植者がお...
・いくつかのメッセージは、まだすべての言語が英語です。
・入植者のアクションで変なアニメーションが発生する場合、...
///------------------------------------------------------...
*Pathc Notes 0.9.9 [#pn099]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年10月12日
:Bugs and Fixes|
-Fixed several crash occurrences.
-Fixed the issue that caused the same animal to be both s...
-Fixed the issue that caused storage capacity to stay the...
-Fixed the issue that caused pets to walk super slow duri...
-Fixed the issue that caused particles to have selection ...
-Fixed the issue that prevented construction and blood pa...
-Fixed the issue that prevented alcohol resources from au...
-Fixed the issue that caused the removal of the training ...
-Fixed the issue that allowed the taming of the merchant’...
:Quality of life improvements|
-Several performance improvements have been implemented.
-Alcohol resources will be automatically consumed now.
-Animal order code has been simplified.
:Known issues:|
-Animals get stuck on slopes and stairs sometimes,save/lo...
-If two or more shrines (of the same type) are constructe...
-Several messages are still in English for all languages.
-If your settlers are experiencing weird animations with ...
///------------------------------------------------------...
*Pathc Notes 0.9.9 [#pn099]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年10月5日
:Bugs and Fixes|
-Fixed several crash occurrences.
-Fixed the issue that caused perks of new settlers to be ...
-Fixed the issue that caused settlers to ignore crop harv...
-Fixed the issue that caused the appearance of the ‘Harve...
-Fixed the issue where merchant’s domesticated animals wo...
-Fixed the issue that caused certain animal types to have...
-Fixed the issue that caused animals born during caravan ...
-Fixed the issue that caused settlers/animals to stand at...
-Fixed the issue that caused the progress duration of con...
-Fixed the issue where settlers would refuse to harvest r...
:Bugs and Fixes|
-If two or more shrines (of the same type) are constructe...
-Several messages are still in English for all languages.
-If your settlers are experiencing weird animations with ...
///------------------------------------------------------...
*Pathc Notes 0.9 [#pn09]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年10月3日
**Update #5 | Animal Trading [#u7b283fb]
~The new major update titled “Animal Trading” is now live...
~But first, for an optimal user experience, we suggest th...
***Disable Mods if you have them [#b55e527f]
~Please note: if you are using unofficial mods (especiall...
~Now, onto the update - we’ll separate them into differen...
***ANIMALS [#b61b77d2]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
''Animal Trading''
~You can finally trade animals with other settlements/mer...
:Trading with merchants:|
-Every once in a while, a merchant will appear, accompani...
-Both domestic animals and pets can be traded from your s...
-Merchants can have animals that are not for trading (the...
-Animal type (domesticated/pet) will not influence barter...
-Animals can be taken with settlers in caravans. In that ...
-Animals that are locked away will appear gray in the tra...
~We wanted to emphasize each animal type more especially ...
Depending on the type (domestic, wild, pet), animals have...
-Pets deal more damage, heal faster and bleed less from w...
-Domestic animals bleed less from wounds but don’t deal m...
-Wild aggressive animals deal more damage than regular wi...
***FOOD [#x2b22be3]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
''Food consumption and nutrition adjusted''
:Here are the notable changes:|
-When hungry, settlers will look for food with the most n...
-Depending on their hunger state and location in relation...
-Sitting in a chair with no table will give different moo...
-Settlers will look to sit and eat in the great hall firs...
-We rebalanced the amount of nutrition that the settler g...
Due to the rebalance of nutrition the amount of dropped m...
-Since the consumption of raw food offers low nutrition, ...
''Settlers have food pouches now''
~These function as a small storage space attached to them...
-Food enabled in their Manage panel.
-Food in the meal category (so no raw foods, only package...
-Food that is on shelves and or stockpiles.
''Other things to note about the pouch:''
-When a settler gets hungry, they’ll primarily eat the fo...
-Settlers will prioritize refilling their pouches during ...
-You can order settlers to consume food from their pouche...
-Settlers can store 1x from the food pile in the pouch,
-Food stored in those pouches will rot/decay. If it reach...
~Think of the pouch as a personal pile that is one-time u...
***HAUL [#a749d45a]
~''Hauling logic has been recalculated'' - You’ve probabl...
~''Added hauling priority for the resource type'' - All o...
~''Multi-pile haul is implemented'' - If a settler picks ...
~''Overweight hauling'' - Settlers and animals can now ha...
***BUILDING [#c4cf7d7a]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~''New building type: Signs'' - These wooden constructs d...
-You can place them on the ground or attach them to a wall
-There are 4 different shapes in total and you can put a ...
-Messages can be left on signs. Typing in a message will ...
:Quality of life improvements:|
-Optimized the game a bit and improved performance mid to...
-Animal number control during animal events has been modi...
-Animals now have type info when clicking on them (to cle...
-Animals in the “Animal” panel can now be sorted by speci...
-Added ‘mark/clear all’ for hunting, taming, training, ha...
-Tooltips and hover effects are added to the Animal panel.
-Animals should not spawn on 'islands' they cannot get of...
-Players will not be able to use hay/fodder/seeds as nutr...
-Harvest and cut markers are hidden on crop fields. Now t...
-Auto equip and drop item changed: now settlers will not ...
-Added BBT message when a piece of equipment is destroyed...
-NPC characters will leave at once if you attack them.
-Deconstruct order will cancel uninstall order.
-Uninstall or move order will cancel deconstruct order.
-Cider is removed from the game. With the introduction of...
-Text for raid appearing is now translated into all langu...
-Additional text has been added that explains that animal...
:Bugs and fixes:|
-Fixed the issue that caused drafted settlers to ignore o...
-Fixed the issue that caused settlers to ignore animals t...
-Fixed the issue that prevented a merchant event from end...
:Known issues:|
-In some cases, settlers will stop while hauling from one...
-Settlers will sometimes refuse to harvest ripe fields. s...
-Several messages are still in English for all of the lan...
-If your settlers are experiencing weird animations with ...
///------------------------------------------------------...
*Pathc Notes 0.8.36 [#pn0836]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年7月22日
:Bugs and Fixes|
-Fixed the issue that caused the loss of certain weapon a...
-Fixed the issue that caused graves to ignore stability u...
-Fixed the issue where placing beams under completed stru...
-Fixed the issue where objects placed on beams wouldn’t c...
-Fixed the issue where beam stability would appear the sa...
-Fixed the issue where a couple of animals on one grid sp...
-Fixed a couple of issues where settlers wouldn't properl...
-Fixed the issue where all furniture pieces would be regi...
-Fixed the issue that caused settlers to try to pick up m...
-Fixed the issue that prevented settlers from sowing crop...
-Fixed the issue that prevented a raid event from ending.
-Fixed the lag that occurred if a player would banish a s...
-Fixed the issue that caused settlers to ignore cooking i...
:Quality of life improvements|
-Minor performance improvements.
-Bored animation states added to boars & chickens.
-Dismantle goal received better optimization.
-Production goal received a couple of fixes and should wo...
:Known issues|
-Sound effects are missing for some actions like harvesti...
-When the message appears that a settler can’t be banishe...
-If your settlers are experiencing weird animations with ...
-Some crop harvesting yields nothing. This occurs if one ...
///------------------------------------------------------...
*Pathc Notes 0.8.35 [#pn0835]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年7月14日
:Bugs and Fixes|
-Fixed several crash occurrences.
-Fixed the issue where settlers would still ignore repair...
-Fixed the issue that caused settlers to be stuck in dism...
-Fixed the issue where a pet would freeze in place if the...
-Fixed the issue where a wrong message would appear durin...
-Fixed the issue that caused the Barn Door blueprint to h...
-Fixed the issue that caused arrows in-game to have purpl...
-Fixed the issue that caused multiple settlers to try and...
-Fixed the issue where particles during construction/prod...
:Quality of life improvements|
-Animals will haul more frequently now, but not as they d...
-Bored animation state added for deer.
:Known issues|
-Sound effects are missing for some actions like harvesti...
///------------------------------------------------------...
*Pathc Notes 0.8.33 [#pn0833]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年7月12日
:Bugs and Fixes|
-Fixed the issue where settlers would ignore food and sta...
:Known Issues|
-Settlers would start to dismantle with nothing, and gain...
-Sound effects are missing for some actions like harvesti...
-Particles during construction/production/harvesting/cutt...
-Sometimes, lag will still occur if a lot of animals are ...
///------------------------------------------------------...
*Pathc Notes 0.8.32 [#pn0832]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年7月11日
:Bugs and Fixes|
-Fixed minor crash occurrences.
-Fixed the issue that caused wolves to be stuck in idle w...
-Fixed the issue that caused reservation of production bu...
-Fixed the issue that caused newborn animals to be a rand...
-Fixed the issue that caused black bar texts to appear on...
-Fixed the issue that prevented the triggering of hunger ...
-Fixed some of the issues that caused settlers to stand s...
-Fixed the issue that caused wrong armor rating values to...
-Fixed the issue where the ‘Tame’ order wasn’t working up...
-Fixed the issue that caused settlers to be stuck in the ...
-Fixed the issue that caused the flickering of the mining...
-Fixed the issue that caused the flickering of the produc...
-Fixed the issue where items were not pickable if they we...
-Fixed the issue that caused default clothes to reset upo...
-Fixed the issue that caused placeholder building resourc...
-Fixed the issue where all domesticated animals would go ...
-Fixed the issue where beam stability would always appear...
-Fixed the issue that caused incorrect messages to appear...
-Fixed the issue that caused settlers to look for beds th...
-Fixed the issue where enemies would pathfind through set...
-Fixed the issue where the speed x5 would carry over to t...
-Fixed the issue that prevented settlers from walking ove...
-Fixed the issue that caused invisible slopes. Let’s hope...
-Fixed the issue that caused the appearance of the blank ...
-Fixed the issue that caused corrupted idle animation for...
-Fixed the issue where plants would still grow even if th...
-Fixed the issue that caused settlers to ignore repairing...
-Fixed the issue where newborn domesticated animals would...
:Quality of life improvements|
-Raid end conditions are changed to make a bit more sense.
-A settler can have only one pet now.
-Added animations for slaughter, milking, and shearing.
-Settlers should be looking for the nearest beds now.
-Added ‘Traveling’ next to the settler's name in the ‘Ani...
-The animal haul process should work a bit better.
-Improved how temperature is calculated. This should resu...
-Chests have different HP depending on their material type.
-Plants should be easier to select now.
-You can now set settlers that are on the caravan as pet ...
-When hungry, settlers will now look to prioritize their ...
:Known issues|
-Sound effects are missing for some actions like harvesti...
-Particles during construction/production/harvesting/cutt...
-Lag will still occur if a lot of animals are performing ...
///------------------------------------------------------...
*Pathc Notes 0.8.30 [#pn0830]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月27日
:Bugs and Fixes|
-Fixed various crash instances.
-Fixed the issue that caused the appearance of a wrong pr...
-Fixed the issue that prevented beams from being selectab...
-Fixed the issue that caused flickering if a beam was sel...
-Fixed the issue that caused the corruption of the target...
-Fixed the issue where some enemies wouldn’t hunt settler...
-Fixed the issue that caused settlers to be “stuck” in pl...
-Fixed the issue that caused disappearances of room overl...
-Fixed the issue that caused the appearance of floating p...
-Fixed the issue that caused influence to drop to zero.
-Fixed the issue that caused copied objects to have diffe...
-Fixed the issue that caused settlers to perform infinite...
-Fixed the issue that caused Combat music to appear durin...
-Fixed the issue that caused settlers to avoid eating in ...
-Fixed the issue where adding passion levels had no cost ...
-Fixed the issue that caused the multiplication of warnin...
-Fixed the issue that showed incorrect warning messages l...
-Fixed the issue that caused the placeholder text to appe...
-Fixed the issue that showed the influence graph to have ...
-Fixed the issue that caused production reservations not ...
-Fixed the issue that allowed Barn doors to be used for m...
-Fixed several issues with settlers not prioritizing stuf...
-- Settlers kept the task reserved even when they went to...
-- Forced food piles were not properly reserved for the h...
-- Prioritizing the hauling order did not work as expected.
:Quality of life improvements|
-You can load the game from inside the game. Huzzah!
-Plant growth gets halted when the plant is roofed.
-Using the ‘Attack’ goal via order and/or right-click sho...
:Known issues|
-Sound effects are missing for some actions like harvesti...
-Settlers will take some time before they decide what to ...
///------------------------------------------------------...
*Pathc Notes 0.8.28 [#pn0828]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月20日
:Bugs and Fixes|
-Fixed various crash instances.
-Fixed the issue that caused food particles to stay visib...
-Fixed the issue that made the ‘Cancel’ button in the Key...
-Fixed the issue that caused the disappearance of the reb...
-Fixed the issue that caused prioritization of tending wo...
-Fixed the issue that caused an infinite hauling loop for...
-Fixed missing text for Woodwork Bench and Sewing Station...
-Fixed the issue that caused constant spawn and destructi...
-Fixed the issue that occurred when the player would use ...
-Fixed the issue that didn’t show proper resource availab...
-Fixed the issue that caused combat music to disappear up...
:Quality of life improvements|
-The game should lag less now.
-Additional mouse buttons, including the middle button, c...
-The way the enemy list is shown upon hovering on the ‘Ra...
-Text for some equipment in the Almanac has received clea...
-Animation of rats and chickens received a bit of fine-tu...
:Known issues|
-Objects still appear floating in the air. Build floors b...
///------------------------------------------------------...
*Pathc Notes 0.8.26 [#pn0826]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月15日
:Bugs and Fixes|
-Fixed various crash instances.
-Fixed the issue that caused the training marker to disap...
-Fixed the issue that caused longer settler’s names to ex...
-Fixed the issue that caused invisible slopes. This needs...
-Fixed the issue that prevented other raiders from attack...
-Fixed the issue that caused settlers to haul a random pi...
-Fixed the issue that prevented shackles and chaperone it...
:Quality of life improvements|
-The transition from idle to walk and run animations for ...
:Known issues|
-Objects still appear floating in the air. Build floors b...
-Settlers and animals get stuck in a loop where they move...
///------------------------------------------------------...
*Pathc Notes 0.8.25 [#pn0825]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月14日
:Bugs and Fixes|
-Fixed various crash instances.
-Fixed the issue that caused piles to turn invisible or t...
-Fixed the issue that caused beams to appear visually off...
-Fixed the issue that prevented settlers from waking up i...
-Fixed the issue that forced settlers to take unnecessari...
-Fixed the issue that caused the wrong priority levels to...
-Fixed the issue that caused some settlers to sleep a lot...
:Quality of life improvements|
-Fox running animation and its speed received adjustments.
-Siege raids will appear less often.
:Known issues|
-Objects still appear floating in the air. Build floors b...
///------------------------------------------------------...
*Hotfix 0.8.22 [#pn0822]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月8日
:Bugs and Fixes|
-Fixed the crash that appeared when a lot of animals woul...
-Fixed the crash that appeared when settlers would return...
-Fixed the issue that caused the multiplication of resear...
-Fixed the issue that caused settlers to bug out and stop...
-Fixed the issue that prevented rooms from properly being...
-Fixed the issues where on load the list of resources wou...
-Fixed the issue where training and harvesting on stairs ...
-Fixed the issue that prevented animals from aging, upon ...
-Fixed the issue where settlers would not deliver resourc...
:Quality of life improvements|
-Small optimization for the lag that appeared in the late...
-Selecting the flax field (if the flax is on it) should b...
-Animal's age now appears in the ‘ yy: dd’ format.
:Known Issues|
-Items still float in the air in some cases.
///------------------------------------------------------...
*Pathc Notes 0.8.21 [#pn0821]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月7日
:Bugs and Fixes|
-Fixed the lag that was caused by a couple of building pr...
-Fixed the lag that was caused by the appearances of new ...
-Fixed the lag that was caused by the mining on big maps.
-Fixed the lag that was caused by a large number of chara...
-Fixed the issue that caused blueprints to turn red upon ...
-Fixed the issue that caused the right-click attack durin...
-Fixed the issue that caused settlers and animals to stop...
-Fixed the issue that prevented resources from being prop...
-Fixed the issue that showed wrong info for the Animal Fo...
-Fixed the issue that caused the ‘Idle’ stat to appear in...
-The situations where settlers end up stuck in the holes ...
-Fixed minor text issues.
:Quality of life improvements|
-Animal names appear above them now and this can be chang...
-Thunderstorms received rebalancing - they should not hap...
-Save load should be a bit faster now (this will receive ...
-Obsolete saves (old ones, marked in red) will not appear...
-Pseudonym tooltip now correctly parses the settler's name.
-More animal names that Discord members suggested have be...
:Known issues|
-The game might crash if a lot of animals appear on the s...
-Wall decorations will not be taken into account for prop...
-Objects still appear floating in the air. Build floors b...
-Interactions with animals on stairs might still glitch. ...
///------------------------------------------------------...
*Pathc Notes 0.8.20 [#pn0820]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月4日
:Bugs and Fixes|
-Fixed severe lag caused by many blueprints being unreach...
:Known issue|
-Blueprints created on top of other blueprints will appea...
-Some players will experience the disappearance of the st...
We'll continue fixing these(and other) issues next week. ...
///------------------------------------------------------...
*Pathc Notes 0.8.19 [#pn0819]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月3日
~The new hotfix (0.8.19) is now live on all of the platfo...
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue where enemies would shoot through terrai...
-Fixed the issue where pets would not sleep on the same l...
-Fixed the issue where banished settlers wouldn’t leave t...
-Fixed the issue where settlers wouldn’t harvest animals ...
-Fixed the lag that occurred when a lot of unreachable bl...
-Fixed the issue where a door locked up a room, upon bein...
-Fixed numerous issues related to pathfinding (settlers n...
-Fixed the issue where settlers would get into the loop o...
-Fixed the issue that allowed the food graph bar to go ou...
-Male/Female text is now properly positioned for the Poli...
:Quality of life improvements|
-Traps received additional balancing - there is now a 1% ...
-‘Trough doesn't require minimum construction skill anymo...
-“Animals are hungry” warning message has been added.
-Black bar text will appear if an animal starves to death...
-Black bar text will appear when an animal gives birth now.
-Animals emit dust particles when running.
-Trying to load old saves (pre Update #4) has better mess...
///------------------------------------------------------...
*Pathc Notes 0.8 [#pn08]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月1日
**Update #4 Animals&Pets [#z429ce91]
~All the fixes and improvements from the experimental bra...
~Watch the video below to see the update’s highlights, an...
#youtube_res(so1pIBNAbw4,400)
~But before you check the full log, we have a couple of i...
***Old saves will not work with this update [#d06b4a01]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Once you update the game on the main branch, existing sa...
~If you want to continue building pre-update settlements,...
***Disable Mods if you have them [#hdbc3fc1]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Please note: if you are using unofficial mods, you might...
***Old custom scenarios [#x9809dc7]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~If the game doesn't show some of your custom scenarios, ...
+ Go to "%userprofile%\appdata\locallow\Foxy Voxel\Going ...
+ Paste the snippet below into your code and copy values ...
"locKeys": [
{
"language": 1,
"name": "",
"info": "",
"description": ""
}
],
"startingAnimals": [],
+ You can now delete the old 'title', 'info', and 'narrat...
+ Before saving and testing it in-game, validate the file...
~Now, on to the fun part.
** Animal husbandry [#d8c6c5b4]
///------------------------------------------------------...
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
***Global animal behavior changes [#zea98512]
~Animal naming - All animals can be named now.
New animals - Goats, sheep, chickens, dogs, foxes, boars,...
Gender - Animals can be male or female
Age - Animals can be young or old. They have a randomized...
~This will influence which type of resource, and in what ...
~Sleep - Animals have to sleep now. Some animals, like de...
Hunger - Animals will seek food (they can eat) when they ...
Forbidden eating - Animals will ignore forbidden orders o...
Carcass eating - Carnivores will eat carcasses.
~Animal breeding - Animals mate among themselves (same sp...
~We’re separating their states into Wild, Domestic, and P...
***Wild animals [#te1e4ed9]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~The existing behavior of wild animals has been overhaule...
-They’ll roam across the map, but will actively try to av...
-Herbivores will look for plants to eat.
-They will avoid food located in the player’s settlement,...
-If a wild animal enters a starvation phase, it’ll start ...
-Map type will influence what animals appear on it.
-All animals currently in the game are tamable.
***Taming [#i3fd290f]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Taming is a process of turning wild animals into domesti...
-Upon the selection of a wild animal, a tame button will ...
-Settlers with the Animal Husbandry job turned on will go...
-Once the taming attempt has been made with a specific an...
-The taming attempt can be successful or not. Taming atte...
-Each animal has a minimum requirement for Animal Handlin...
-If the taming attempt fails, there is a chance that the ...
-If the taming attempt is successful, their tamed stat wi...
-Over time, the tamed stat will slowly decline. If that a...
-Once the tamed stat is maxed, the animal will be domesti...
***Domestic animals [#lc6fdccf]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Domestic animals are animals that roam around your settl...
-By default, they’ll idle around your settlement.
-They can't go through doors (unless they are set to ‘Ope...
-When it's time for sleep, they’ll look for roofed areas.
-They need to eat food - if they are roaming around the s...
-Starvation can befall domesticated animals, too. If that...
-Domestic animals (and pets) can be slaughtered - Slaught...
-To contain animals in one place, you’ll have to build an...
***Animal pen [#k4048be3]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~An animal pen is an enclosure for holding domesticated a...
-To move domestic animals from an open space to the pen, ...
-While roped, the animal will follow the settler and will...
-Animals like wolves, foxes, and rats can’t be in pens. C...
-Animals will eat food that’s located in that pen area. Y...
~We’ve added new buildings to help you with pen control.
~Fence gate - Similar to doors, fence gates can be set to...
~Barn door - Can’t be locked and can’t be set to always o...
***Pets [#p8c444b9]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Domesticated animals that go through a training process ...
-As of now, all animals can be turned into pets.
-The training system is similar to the taming system, min...
-Pets can go through unlocked doors and don't need to be ...
-Pets roam freely around the settlement.
-Certain pets that can attack will automatically engage e...
-Pets that can haul will from time to time haul any resou...
-The frequency of the hauling and the size of piles they ...
-Once the pet is assigned to its master, it will have the...
***New Resources [#n12f8feb]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Animal feed - this resource is produced at campfires/sto...
~Each animal will give you some resources upon harvesting...
-Eggs (provided by chickens)
-Milk (provided by goats, cows, and sheep)
-Wool (familiar resource, but now also acquired by sheep ...
-Stuffed eggs (a meal made with Eggs as a Cooking material)
-Junket (a meal made with a Milk as a Cooking material)
-Curdling milk (made by fermenting Milk)
-Cheese (Curdling milk turns into cheese via fermentation...
-Tart De Bry (a meal made with a Cheese as a Cooking mate...
-Aged wine (Rough wine turns into Aged wine via fermentat...
***New buildings [#s67bbc63]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Besides adding the Fence gate and the Barn door (mention...
~Fermenting station - An area for managing all fermentati...
~We’ve replaced Wall Deer Head Decoration with a Trophy r...
~Trophy Rack - Racks are built with wood but to place a t...
~Decorative Shield Rack - All of the shields you manufact...
~Decorative Weapon Rack - All of the weapons you manufact...
***New features [#v11e3d8e]
~Fermentation - Some resources can ferment if the tempera...
~Select Next - When you select settler/enemy/building/ite...
~Resource list selection - Clicking on any of the resourc...
***General changes [#g7528ce6]
~Days are longer now - A lot of you wanted an in-game day...
~Traps functionality - Walking over traps can hurt your v...
~Fodder group added - we’ve added a ‘Fodder’ resource gro...
~Other quality of life improvements:
-Settler's Idle Warning sound has been disabled. It will ...
-Loading of the scenes has been optimized.
***Pathfinding overhaul [#ccbfa1e1]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We mentioned before that we’ve overhauled our pathfindin...
~The game has a whole new pathfinding system. It should l...
~Goals (the things setters do, like sleep goal - tells th...
~Settlers now search in a more optimized way for world ob...
***.JSON modding cleanup [#r765bdab]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~The game still doesn’t support official modding, but we ...
~Text in-game - We have changed the way the text is used ...
~Visual assets in-game (models, icons, etc) - Before, to ...
~You can see the example for this in the Resources.json (...
***Known issues [#je420ce4]
-Regions and Areas of the map do not refresh properly som...
-Settlers will bring resources one by one for the purpose...
-Settlers prioritize things that are on the same floor, e...
-Enemies will sometimes stop attacking doors if one of th...
///------------------------------------------------------...
*Pathc Notes 0.7.17 [#pn0717]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年3月7日
:Bugs and Fixes|
-Fixed crash caused by settlers trying to install a Struc...
-Fixed crash caused by canceling relocated structures mid...
-Fixed crash caused by drafting a settler that is sleepin...
-Fixed the issue where undrafted stances of settlers coul...
-Fixed the issue that caused merchant idling behavior to ...
-Fixed the issue that caused settlers not to sow the fiel...
-Fixed the issue where a roof blueprint could be placed a...
-Fixed the issue where the structure piles would multiply...
-Percentages in the production speed modifiers in the sel...
-All variations of research tables now count for the warn...
///------------------------------------------------------...
*Pathc Notes 0.7.15 [#pn0715]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年2月14日
:Bugs and Fixes|
-Fixed the issue that caused settlers to ignore hauling t...
-Fixed the issue that caused settlers to stop sowing the ...
-Fixed the issue that caused Clothes and Armors to be dis...
-Fixed the issue that caused settlers not to sow fields, ...
-Fixed the issue that caused icons for winter clothes to ...
-Fixed the issue that caused the game not to update count...
-Fixed the issue that caused the Reroll and Pseudonym but...
-Fixed the issue that caused the "Load" preset feature in...
-Fixed the issue where deleting a preset (in a Settlers s...
-Fixed the issue that caused the settler's avatar to not ...
-Fixed the issue that caused short screen freezes when ch...
-Fixed the issue that caused changing settlers’ body type...
-Fixed the issue that caused Structure Piles to not be ac...
-Fixed the issue that caused Factions' Alignment values t...
-Fixed the issue that caused the Hair Color/Skin Color me...
-Fixed the issue that caused sides of voxels situated in ...
-Fixed the issue that caused the disappearance of tooltip...
-Fixed the issue that caused corruption of settlers’ avat...
-Fixed the issue that caused Summary Screen to not update...
-Fixed the issue where packaged meals (human meat) would ...
-Fixed the issue that caused tooltips not to update in re...
-Fixed the issue that caused "Pain" and "Inebriated" stat...
-Fixed the issue where text boxes from a custom scenario,...
-Fixed the issue that caused the corruption of the custom...
-Fixed the issue that caused all of the shields to have "...
-Map seed number has been added to the pause menu and sta...
-Mail helmets are no longer comically large.
-Metal shields are now properly added to the almanac.
-Wooden Buckler and Wooden Shield from the Research menu ...
-Beds can be built now in rooms like the kitchen and work...
-Animated equipment like bows and flails will have proper...
-Facial hair is hidden when mail helmets are equipped.
-NOTE: Due to shield and buckler productions changes with...
-Fixed minor text issues.
///------------------------------------------------------...
*Pathc Notes 0.7.11 [#pn0711]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年2月7日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue that caused brazier material to appear h...
-Fixed the issue that caused new construction variations ...
-Fixed the issue that caused Caravan Halt to have a hard ...
-Fixed the issue where the progress bar of some structure...
-Fixed the issue that caused Wooden Buckler and Wooden Sh...
-menu to lack the Almanac link functionality when clicked...
-Fixed the issue that caused ‘Seeds’ text in the Shelves'...
-Fixed the issue where the ‘Wooden Shield’ used the wrong...
-Added info about production speed % in the production st...
-Forbidden structures for some room types have been updat...
-Minor visual glitches have been removed.
-Fixed minor text issues.
///------------------------------------------------------...
*Pathc Notes 0.7.1 [#pn071]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年2月1日
**Update #3 | New Resources & Cultivation [#ta110c16]
***Seeds and Saplings [#g6f8b754]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~The Faction tab is located within the Historical Records...
-To sow crops, you will need new resources - seeds and sa...
-Agriculture now unlocks all crop fields, but they will n...
-One seed/sapling occupies one grid space.
-One settler can carry a maximum of 300 seeds | 30 saplin...
-Some crops, like barley and redcurrant, are sown with th...
-All plants drop seeds in their ripe phase, but there are...
-Trees drop saplings whenever they are cut, except when i...
***Crop Blight [#oe2a07a0]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Blight is the new event in the game and will appear duri...
-Blight can affect only flax, barley, cabbage, carrots, a...
-When the blight appears, you will want to cut contaminat...
-Strategic crop placement will also prevent the blight fr...
***New flora [#h96b2e66]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~To make things a little easier and interesting, we added...
-Apple trees are added to the game and can be sown with a...
-Wild flax and wild barley are here (or, as we’d say it: ...
-Even if your scenario starts with zero wild flax and bar...
~NOTE: Wild flax and wild barley will not grow on maps fr...
***New resources [#bed451e0]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~With the latest update, we are bringing some useful new ...
-Bread - produced as a meal if you use barley as a singul...
-Apple pie - produced as a meal if you use apples as a si...
-Redcurrant pie - produced as a meal if you use redcurran...
-Honey crisps - produced as a meal if you use honey as a ...
-Apple cider - produced from using apples in the brewing ...
-Mead - produced from using honey in the brewing station.
-Honey - produced from skeps. It can be eaten raw, used f...
-Wax - produced from skeps. Used to refuel candles.
-Tallow - produced when butchering some animals. Also use...
-Ice blocks - made from ice boxes. They can only be produ...
-Silver - mined from voxels.
-Silver ingots - made from silver in the smelting station...
~NOTE: silver voxels can't be found on old save maps. Onl...
***New equipment [#c2e44242]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~We’ve added new weapon materials for you and your enemies:
-Silver versions of weapons, armors, and shields are in t...
-Bucklers, kite, and regular shields now have all-metal v...
-Enemies and visitors have some new equipment that you ca...
***New structures [#ga35ebe9]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~New production buildings, as well the ones that are goin...
-Icebox - produces ice blocks. Temperature around the str...
-Skep - produces honey and wax. Skeps are also influenced...
-Merchants stall - merchants will go to this structure on...
-Caravan Halt - settlers will gather at this structure wh...
***Visual variations to structures [#wdfa158d]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~You can now change visual variations to some structures....
-Elements that have variations are: roofs, walls, floors,...
-Beyond shape variations, roofs now have material variati...
-By using a rotation of these variations, only the visual...
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~NOTE: Corner merlons and corner fences are included as v...
***Research panel changes [#e53cb747]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~The research panel had to be reorganized a bit due to th...
-Beekeeping and Ice Making research nodes are now in the ...
-The research panel received a bit of visual rearrangemen...
***New harvesting control and behavior [#xf08ae64]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Crop fields have an additional panel next to the selecti...
-Crop field priority - You can change the priority of cro...
-Don’t Sow - Settlers will still harvest the existing cro...
-Harvest Phase - You can now choose in which phase a crop...
-Cutting Phase - This option appears when you select tree...
-Changing crops - You can change the type of crops that a...
~Other notable changes in this area:
-Plants now die if they are under a roof. A message will ...
-Resource amount dropped after harvesting/cutting is now ...
***Fuel system [#y00c2937]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Light and heat sources now require refueling in order to...
-Structures like braziers, torches, and candles need refu...
-Each structure can have a different kind of fuel. Torche...
-Each fuel resource has an assigned fuel strength, meanin...
-Settlers that have the Steward job turned on will do the...
-Once refueled, those buildings can be turned on/off with...
~NOTE: The fuel system is used on furniture that gives he...
***New modifiers for settlers [#d274b19a]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Settlers now have different modifiers as they age (some ...
-Settlers gain random perks (sometimes) when they have a ...
-Some perks (for now only the cannibal perk) can’t be rec...
-Settlers can now die of old age. Every time it’s time fo...
~The rebellious state and merry modifiers have been chang...
-Rebellious - Before, when a settler’s mood would drop un...
-Merry - Before, while a settler’s mood was over 80%, the...
~Settlers are dreaming.
-Settlers can now have good or bad dreams. (there is also...
-Settlers that have some perks, like glutinous, cannibal,...
-Settlers with the bloodlust perk now get a mood modifier...
***Enemies [#x45d66de]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Enemies now have new equipment that relates to the facti...
-Shields and plate armors now have heraldry on them. They...
-Factions now have a percentage of female visitors and/or...
:Music:|
~New songs, yay!
-Added two music tracks and changed music playlist logic.
:Other notable introductions and improvements|
-The Animal Husbandry job type has been added to the JOBS...
-The camera will not move to the merchant location once t...
-Clay brick and Limestone Brick arches are in the game, d...
-The Bartering and Caravan screen has sorting arrows now ...
-Non-tradable items will be always at the bottom of the s...
-We’ve introduced daily maximum attainable level experien...
-A new tooltip system has been implemented. Tooltips shou...
-World layer level is now written in the save data - upon...
:Bugs & Fixes|
~We have also fixed a bunch of things:
-Fixed the issue that caused roof textures to flicker and...
-Fixed the issue where settlers would get multiple birthd...
-Fixed the issue where surrounding textures can be seen t...
-Fixed the issue where "Some custom images have been dele...
-Fixed the issue where some perks were addable to the bod...
-Fixed the issue where the shadow texture of tools and we...
-Fixed the issue where merchants’ storage capacity is som...
-Fixed various tooltip issues.
-Fixed various text issues.
-Fixed issue where editing resources in the production bu...
-Holding down CTRL for layer jumping will no longer desel...
-Holding down CTRL for layer jumping will no longer place...
-Adjustments are made for the click-through system (click...
-Fixed issue of production being paused resuming after la...
///------------------------------------------------------...
*Pathc Notes 0.6.2.6 [#pn0626]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年11月8日
:Bugs and Fixes|
-Fixed the crash caused by using the relocate function fo...
-Fixed the progress blocker caused by pausing the game at...
-Fixed the issue when using multi selection (via double c...
-Fixed the issue where settlers that are sent in a Carava...
-Fixed the issue that caused traded Items and resources, ...
-Fixed the issue that caused the roof to collapse if the ...
-Fixed the issue that would cause resources/items to deca...
-Fixed the issue that caused the counter in the Research ...
-Fixed the issue where players were not able to get a Ret...
-Fixed the issue where the Room types could be created us...
-Fixed the issue that caused stored items in storage stru...
-Fixed the issue that caused the blueprint to cancel itse...
-Fixed various issues related to missing text.
:Quality of life improvements|
-Leaf particles have been added to trees. (This can be tu...
-Added particles for when a production is finished.
-Weight cap has been added to traders - trading can’t con...
-Settlements have a slightly different stock if they are ...
-Locking a merchant now makes the faction lose alignment ...
-Keybindings for panels (4,5,6) work on the world map now.
///------------------------------------------------------...
*Pathc Notes 0.6.2.5 [#pn0625]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年11月1日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue where graves could be built on top of fl...
-Fixed the issue where copying the settings for the allow...
-Fixed the issue where the text boxes were not reverting ...
-Fixed the issue where modifying a settler's name in the ...
-Fixed various issues related to the UI of the Settlers S...
-Fixed the issue that caused the Alignment status of Perm...
-Fixed the issue that caused Heraldry to disappear from t...
-Fixed the issue that caused the "Send Caravan" button to...
-Fixed the issue that caused the Crop Field to appear as ...
-Fixed the issue that caused the Order buttons to lose fu...
-Fixed the issue that caused cancelling the Relocate orde...
-Fixed the issue that caused facial hair of loaded settle...
-Fixed the issue that would block the floor from being co...
-Fixed text formatting in the caravan trading screen.
:Known Issues|
-We are aware of these issues and you don't need to repor...
-Resources counter displays wrong numbers in some situati...
-Animations tend to freeze in some scenarios.
///------------------------------------------------------...
*Pathc Notes 0.6.2.4 [#pn0624]
///------------------------------------------------------...
原文は[[こちら>https://steamcommunity.com/games/1029780/a...
~2021年10月20日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue that caused settlers to go to sleep on t...
-Fixed the issue that caused settlers not to eat nor drin...
-Fixed the issue that caused bartering tutorial to appear...
-Fixed the issue that caused “Next” button usable even th...
-Fixed the issue where settlers would be stuck in the loo...
-Fixed the issue where "You have unlocked the Research Pa...
-Fixed the issue where player could enter any letter/symb...
-Fixed rare issue where merchant would stay on the map fo...
-Enemy’s village will be placed minimum 6 tiles from the ...
-Settlement stock will not refresh every time player acce...
///------------------------------------------------------...
*Pathc Notes 0.6.2 [#pn062]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年10月19日
**Update #2 | Merchants & Diplomacy [#c5728a7f]
~The new major update titled “Merchants & Diplomacy” is n...
***Faction System [#o071ccde]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~The Faction tab is located within the Historical Records...
***New Region Map [#nd0e98de]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~To unlock the Region map, you will have to research “Car...
***Bartering [#m6e8f9d6]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Merchants, as an event, will arrive at the player’s base...
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Trading is based on the value system of resources/equipm...
~You can attack merchants and lose alignment points with ...
~Merchants will not trade weapons/armors/shields if they ...
***Caravan System [#x2b3b036]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Right now, the caravan system is only utilized for tradi...
~You can now send caravans by selecting other settlements...
~The caravan won't start if there are no settlers chosen,...
~Sending a caravan will give you the ability to trade wit...
~Bartering with settlements is the same as regular tradin...
~Caravans can’t return home if the player has bought more...
***Relocate Structures - [Community Request] [#ebd9a0c8]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We’ve also implemented a feature where you can turn almo...
~Installing and reinstalling a structure takes ⅓ of the t...
***Event System Overhaul [#n5bcf833]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~To adapt to newly introduced trading and faction systems...
~Dev note: If you load the save that is currently experie...
~The Runaway event has a slightly different outcome now. ...
***Character Creation [#hb3fd421]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We’ve enabled the option to customize starting settlers ...
~There are some limitations to the creation points used t...
~You are able to save your settlers as presets, so you ca...
:Additional fixes/features|
-Certain crop fields now have a minimum botanical skill i...
-Trap prices and damage have been changed - they are a bi...
-14 new heraldry symbols added to the heraldry editor.
-Level up particle effect added when settlers gain a level.
-All dust effects are replaced with a new dust shader.
-Added particle effect when production buildings are comp...
-Added dust effect when a pile spawns on the ground.
-Added dust effect when settlers run.
-Changed the way layer transparency works (the annoying t...
-Perks have been tweaked in terms of balance and conflict...
-Added tooltip information for perks if they conflict wit...
-Fixed issue with loading screen not showing text properl...
-Fixed several Community-noted translation issues.
///------------------------------------------------------...
*Pathc Notes 0.5.31.15 [#pn053115]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年9月6日
:Bugs and Fixes|
-Fixed crash caused by placing traps under the stairs.
-Fixed issue that caused the game to freeze upon large-sc...
///------------------------------------------------------...
*Pathc Notes 0.5.31.13 [#pn053113]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年8月25日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Production buildings are no longer selectable through wa...
-Fixed the issue that caused convalescing settlers to tel...
-Fixed the issue that caused settlers to do Steward jobs ...
-Fixed the issue that caused enemies from the Third Comin...
-Fixed the issue that caused forbidden icons to overlap w...
-Fixed the issue that caused decomposing info for a resou...
-Fixed the issue that caused settlers’ behavior to corrup...
-Fixed the issue that caused some of the raiders to becom...
-Fixed the issue that caused settlers to flee even if the...
-Fixed the issue that caused the selection box to remain ...
-Fixed the issue that caused the relocation process of th...
-Fixed the issue that caused heraldry design to appear bl...
-Fixed the issue that caused settlers to ignore resources...
-F-ixed the issue that caused items stored on Armour Rack...
-Fixed the issue that caused deconstructed merlon to leav...
-Fixed the issue that caused raiders to ignore settlers t...
-Fixed the issue where upon loading an older save and set...
///------------------------------------------------------...
*Pathc Notes 0.5.31.9 [#pn05319]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年8月16日
The new hotfix (0.5.31.9) is now live (on the experimenta...
:Bugs and Fixes|
-Fixed several rare crash occurrences
-Fixed issue with some heraldry symbols not having opacit...
///------------------------------------------------------...
*Pathc Notes 0.5.31.8 [#pn05318]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年8月9日
**Update #1 | Shelves & Racks [#update1]
~Update 0.5.31.8 is now live on Steam, Epic Game Store, a...
***Shelves and racks are here! - [Community request] [#kb...
~We actually didn’t plan for this update to come so soon,...
~If you unlock “Preserving Food” in the research tab, you...
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
''Bookshelf'' - can store up to 4 piles of books (Chronic...
''Wall Bookshelf'' - the same function as a regular books...
''Weapon Rack'' - up to 3 different weapons/shields can b...
If you go deeper into the research tab, you’ll be able to...
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
''Armor Rack'' - can store armor and/or apparel. Choose w...
''Chest - can'' store up to 2 items (from the clothing/ha...
Settlers will prioritize resources from shelves when usin...
''Dev tip:'' All shelves can be edited in json files, so ...
Now that we’ve covered shelves and racks - let’s talk abo...
***Stockpile Priority [#zd120450]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We added a drop-down menu on stockpiles and shelves. Set...
***Copy stockpile settings [#w6eff762]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
Copying a stockpile with the copy button (like any other ...
***Map sizes [#l2c146a5]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
Larger maps are in, but we opted out of adding the large ...
-190x190 (formerly default) Small
-220 x220 Medium
-250x250 Large
The reasoning behind this is that our settlers are not de...
***Trebuchets received some balancing [#d3f8b249]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We’ve made several changes to the trebuchets to make the...
-Now, trebuchet projectiles will not pass through walls. ...
-Trebuchets target random structures around the map. Befo...
-Trebuchets now have a 12m impact radius represented by a...
-The firing rate has been slowed down
-Enemies will deplete their ammo and then step out of tre...
-We’ve also fixed the issue where trebuchets would not di...
***Resource pile optimization [#x01ad103]
Many of you reported an FPS drain mid to late game. It to...
Here are some of the use cases that were affected by this...
-Allowing or forbidding a large number of piles would lea...
-Changing stockpile settings would sometimes result in th...
-Changing stockpile settings while settlers are carrying ...
-Marking a bunch of resources within a stockpile would re...
We have refactored the resource system meaning many of th...
All in all, performance should be much better now. We'd l...
And finally, a couple of notes regarding this new system ...
-If you load an older save (0.5.29 and before) and the sa...
-Starting a new game and having carcasses will work fine.
-Continuing an older save and having new carcasses will w...
***Temperature balancing [#t3af9cec]
Although this was reported by many as a bug, it was reall...
This is now solved by adding a small cooling effect on fl...
***Improved room detection [#i576bdf7]
In the case where one room is above the other - Stairs no...
***Other notable things worth mentioning [#jbc36471]
''New settler tooltip'' - When a new settler appears now,...
''New decorative buildings'' - We’ve added candelabras an...
''Piles Visuals and Rebalance'' - Many resources now have...
Resource pile size has been doubled for almost all of the...
''Flora & Fauna rebalancing''
-Plants no longer die at once when the temperature is bel...
-Redcurrants take one day longer to grow.
-Plants yield more food (except mushrooms) on a lower dif...
-New plants spawn faster now (a bit faster on large maps ...
-New plants no longer spawn just near the same plants. Th...
-Animals spawn a bit faster (this is now regulated by dif...
''Keyboard Controls'' - The control scheme is now changed...
''NOTE'': Old saves and already installed games will have...
''NOTE'': This will not change your existing control sche...
''QOL - additions to the game''
-Jump to the layer button. We’ve added a button to the se...
-Layer changing edits - layers now have a flash effect on...
-Next settler button. We have added the next settler butt...
-Piles are now hidden when looking at the layer underneat...
-Almanac additions - all resources now have "Produced in:...
-Photo Mode Camera update - Photomode has a separate came...
''Small Changes & Balancing''
-Smoked meat and pickled vegetables are now in the raw fo...
-We’ve added the “Medicine” group to the resource panel a...
-When the raid includes 4 or more raiders, 20% of them wi...
-We have added trebuchets to the raid warning message.
-We’ve also solved an issue where enemies would leave the...
-Settlers get hungry a bit slower than before.
-Settlers get tired a bit slower than before.
-The Almanac has been updated - we’ve added a list of cli...
-All icons are now selectable within the Research panel a...
-Building traps now require higher Construction skill.
-Construction pricing and timing received several tweaks.
-Lightning strikes will now damage roofs and walls proper...
-Terrain-saving optimization.
-We’ve optimized how rooms calculate content isolation an...
-Graves have snow on them in the winter.
-Spirit distillery now emits heat when producing.
-Socketable buildings are forbidden from overlapping as t...
-Black Bar Text should now appear properly when changing ...
-Particles now orient correctly when workers build roofs.
Beyond this, we also managed to fix some crashes, bugs, a...
''Fixes''
-Multiple hard-to-catch crashes have been fixed.
-The camera no longer stops moving when holding D and A a...
-Fixed the issue with inverted Heatwave min. and max. tem...
-Fixed the issue that caused equipped-only items to be co...
-Fixed the issue that caused the right-click prioritize h...
-Fixed the issue with books (and other resources) magical...
-Fixed the issue where settlers would refuse to haul to a...
-Fixed the issue that caused some production buildings to...
-Fixed the issue where the gameplay keyboard would work i...
-Fixed the issue that caused FPS to drop when enemies wou...
-Fixed a visual issue where loading a winter save would n...
-Fixed the issue where production speed modifiers would c...
-Fixed several Fahrenheit issues (there were issues in ho...
-Fixed the issue that caused the armor tooltip not to sho...
-Fixed the issue where players would get corrupted save g...
-Fixed the issue where settlers would pick up 2x piles of...
-Fixed the issue with selecting multiple zones: copy, exp...
-Fixed the issue that caused some resource piles not deco...
-Fixed the issue where the Deconstruct icon would disappe...
-Resolved the issue where if an enemy died on a trap (kil...
-Fixed various auto-equip-related issues.
-Various smaller fixes and improvements
But, there are also some issues that we are investigating...
''Known issues:''
-Settlers will walk a long way to shelves instead of goin...
-Changing what material can be used for production on sev...
And there is one more thing we want to address. The succe...
Going Medieval is here to stay. To celebrate this, we’ve ...
#youtube_res(MWbcl9WztSs,400)
Whoa, that was a long one! We hope you enjoy experimentin...
Thank you for your patience, people. Remember, we’ll use ...
///------------------------------------------------------...
*Pathc Notes 0.5.29.3 [#pn05293]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年6月17日
~Patch 0.5.29.2 is here! At the moment we’re focused on f...
-Fixed crash caused by quitting to the main menu if the s...
-Fixed crash caused by quitting to the main menu while th...
-Fixed crash that occurred when one of the production bui...
-Fixed bug that made doors appear "Open" regardless of th...
-Fixed bug that prevented roof from being destroyed if th...
-Fixed issue that prevented room detection from working a...
-Fixed issue that caused beams to (sometimes) be placed 9...
-Fixed issue that caused the Research panel to not react ...
-Animals spawn rate received additional rebalance
-Minor pathfinding optimization have been implemented
-Various other crash fixes
-Fixed issue with not being able to click on the menu and...
///------------------------------------------------------...
*Pathc Notes 0.5.28.6 [#pn05286]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年6月7日
This hotfix is focused on fixes for crashes, with some ot...
-Various crash fixes are implemented throughout the game,...
-Fixed crashes caused by naming settlers and village with...
-Fixed bug that caused dead settlers to get production ex...
-Added run in the background option: Players can now choo...
-Added a message when the player is trying to place a bui...
-Merlons will not be counted as wall anymore
-Fixed issue where music would get stuck on "one-note"
///------------------------------------------------------...
*Going Medieval is OUT NOW! [#pn00000]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年6月2日
We are pleased to let you know that Going Medieval is ava...
Going Medieval has been a labor of love from our team, as...
///------------------------------------------------------...
終了行:
// ▼このページのdescriptionとKeywordです
#description(Going Mediavalのアップデートに関するパッチノ...
#keywords(パッチノート,アップデート,update,going medieval...
#sitemap(0.9)
// ▲ここまで
// ▼ここから本文
///------------------------------------------------------...
*パッチノート [#patch_notes]
~Going Medievalのアップデートに関するパッチノートを記載し...
#contents
///------------------------------------------------------...
*Pathc Notes 0.9.11 [#pn0911]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年10月18日
:Bugs and Fixes|
-Fixed the issue that caused massive lags and stuttering.
-Fixed the issue that prevented heraldry menu opening fro...
:Known issues:|
-Animals get stuck on slopes and stairs sometimes,save/lo...
-If two or more shrines (of the same type) are constructe...
-Several messages are still in English for all languages.
-If your settlers are experiencing weird animations with ...
◇バグと修正
・大規模なラグとスタッタリングを引き起こしていた問題を修...
・インゲームから紋章術のメニューを開くことができず、ゲー...
◇既知の問題
・動物が坂道や階段で動けなくなることがありましたが、save/...
・同じ種類の祠が2つ以上隣接して建っている場合、入植者がお...
・いくつかのメッセージは、まだすべての言語が英語です。
・入植者のアクションで変なアニメーションが発生する場合、...
///------------------------------------------------------...
*Pathc Notes 0.9.9 [#pn099]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年10月12日
:Bugs and Fixes|
-Fixed several crash occurrences.
-Fixed the issue that caused the same animal to be both s...
-Fixed the issue that caused storage capacity to stay the...
-Fixed the issue that caused pets to walk super slow duri...
-Fixed the issue that caused particles to have selection ...
-Fixed the issue that prevented construction and blood pa...
-Fixed the issue that prevented alcohol resources from au...
-Fixed the issue that caused the removal of the training ...
-Fixed the issue that allowed the taming of the merchant’...
:Quality of life improvements|
-Several performance improvements have been implemented.
-Alcohol resources will be automatically consumed now.
-Animal order code has been simplified.
:Known issues:|
-Animals get stuck on slopes and stairs sometimes,save/lo...
-If two or more shrines (of the same type) are constructe...
-Several messages are still in English for all languages.
-If your settlers are experiencing weird animations with ...
///------------------------------------------------------...
*Pathc Notes 0.9.9 [#pn099]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年10月5日
:Bugs and Fixes|
-Fixed several crash occurrences.
-Fixed the issue that caused perks of new settlers to be ...
-Fixed the issue that caused settlers to ignore crop harv...
-Fixed the issue that caused the appearance of the ‘Harve...
-Fixed the issue where merchant’s domesticated animals wo...
-Fixed the issue that caused certain animal types to have...
-Fixed the issue that caused animals born during caravan ...
-Fixed the issue that caused settlers/animals to stand at...
-Fixed the issue that caused the progress duration of con...
-Fixed the issue where settlers would refuse to harvest r...
:Bugs and Fixes|
-If two or more shrines (of the same type) are constructe...
-Several messages are still in English for all languages.
-If your settlers are experiencing weird animations with ...
///------------------------------------------------------...
*Pathc Notes 0.9 [#pn09]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年10月3日
**Update #5 | Animal Trading [#u7b283fb]
~The new major update titled “Animal Trading” is now live...
~But first, for an optimal user experience, we suggest th...
***Disable Mods if you have them [#b55e527f]
~Please note: if you are using unofficial mods (especiall...
~Now, onto the update - we’ll separate them into differen...
***ANIMALS [#b61b77d2]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
''Animal Trading''
~You can finally trade animals with other settlements/mer...
:Trading with merchants:|
-Every once in a while, a merchant will appear, accompani...
-Both domestic animals and pets can be traded from your s...
-Merchants can have animals that are not for trading (the...
-Animal type (domesticated/pet) will not influence barter...
-Animals can be taken with settlers in caravans. In that ...
-Animals that are locked away will appear gray in the tra...
~We wanted to emphasize each animal type more especially ...
Depending on the type (domestic, wild, pet), animals have...
-Pets deal more damage, heal faster and bleed less from w...
-Domestic animals bleed less from wounds but don’t deal m...
-Wild aggressive animals deal more damage than regular wi...
***FOOD [#x2b22be3]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
''Food consumption and nutrition adjusted''
:Here are the notable changes:|
-When hungry, settlers will look for food with the most n...
-Depending on their hunger state and location in relation...
-Sitting in a chair with no table will give different moo...
-Settlers will look to sit and eat in the great hall firs...
-We rebalanced the amount of nutrition that the settler g...
Due to the rebalance of nutrition the amount of dropped m...
-Since the consumption of raw food offers low nutrition, ...
''Settlers have food pouches now''
~These function as a small storage space attached to them...
-Food enabled in their Manage panel.
-Food in the meal category (so no raw foods, only package...
-Food that is on shelves and or stockpiles.
''Other things to note about the pouch:''
-When a settler gets hungry, they’ll primarily eat the fo...
-Settlers will prioritize refilling their pouches during ...
-You can order settlers to consume food from their pouche...
-Settlers can store 1x from the food pile in the pouch,
-Food stored in those pouches will rot/decay. If it reach...
~Think of the pouch as a personal pile that is one-time u...
***HAUL [#a749d45a]
~''Hauling logic has been recalculated'' - You’ve probabl...
~''Added hauling priority for the resource type'' - All o...
~''Multi-pile haul is implemented'' - If a settler picks ...
~''Overweight hauling'' - Settlers and animals can now ha...
***BUILDING [#c4cf7d7a]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~''New building type: Signs'' - These wooden constructs d...
-You can place them on the ground or attach them to a wall
-There are 4 different shapes in total and you can put a ...
-Messages can be left on signs. Typing in a message will ...
:Quality of life improvements:|
-Optimized the game a bit and improved performance mid to...
-Animal number control during animal events has been modi...
-Animals now have type info when clicking on them (to cle...
-Animals in the “Animal” panel can now be sorted by speci...
-Added ‘mark/clear all’ for hunting, taming, training, ha...
-Tooltips and hover effects are added to the Animal panel.
-Animals should not spawn on 'islands' they cannot get of...
-Players will not be able to use hay/fodder/seeds as nutr...
-Harvest and cut markers are hidden on crop fields. Now t...
-Auto equip and drop item changed: now settlers will not ...
-Added BBT message when a piece of equipment is destroyed...
-NPC characters will leave at once if you attack them.
-Deconstruct order will cancel uninstall order.
-Uninstall or move order will cancel deconstruct order.
-Cider is removed from the game. With the introduction of...
-Text for raid appearing is now translated into all langu...
-Additional text has been added that explains that animal...
:Bugs and fixes:|
-Fixed the issue that caused drafted settlers to ignore o...
-Fixed the issue that caused settlers to ignore animals t...
-Fixed the issue that prevented a merchant event from end...
:Known issues:|
-In some cases, settlers will stop while hauling from one...
-Settlers will sometimes refuse to harvest ripe fields. s...
-Several messages are still in English for all of the lan...
-If your settlers are experiencing weird animations with ...
///------------------------------------------------------...
*Pathc Notes 0.8.36 [#pn0836]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年7月22日
:Bugs and Fixes|
-Fixed the issue that caused the loss of certain weapon a...
-Fixed the issue that caused graves to ignore stability u...
-Fixed the issue where placing beams under completed stru...
-Fixed the issue where objects placed on beams wouldn’t c...
-Fixed the issue where beam stability would appear the sa...
-Fixed the issue where a couple of animals on one grid sp...
-Fixed a couple of issues where settlers wouldn't properl...
-Fixed the issue where all furniture pieces would be regi...
-Fixed the issue that caused settlers to try to pick up m...
-Fixed the issue that prevented settlers from sowing crop...
-Fixed the issue that prevented a raid event from ending.
-Fixed the lag that occurred if a player would banish a s...
-Fixed the issue that caused settlers to ignore cooking i...
:Quality of life improvements|
-Minor performance improvements.
-Bored animation states added to boars & chickens.
-Dismantle goal received better optimization.
-Production goal received a couple of fixes and should wo...
:Known issues|
-Sound effects are missing for some actions like harvesti...
-When the message appears that a settler can’t be banishe...
-If your settlers are experiencing weird animations with ...
-Some crop harvesting yields nothing. This occurs if one ...
///------------------------------------------------------...
*Pathc Notes 0.8.35 [#pn0835]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年7月14日
:Bugs and Fixes|
-Fixed several crash occurrences.
-Fixed the issue where settlers would still ignore repair...
-Fixed the issue that caused settlers to be stuck in dism...
-Fixed the issue where a pet would freeze in place if the...
-Fixed the issue where a wrong message would appear durin...
-Fixed the issue that caused the Barn Door blueprint to h...
-Fixed the issue that caused arrows in-game to have purpl...
-Fixed the issue that caused multiple settlers to try and...
-Fixed the issue where particles during construction/prod...
:Quality of life improvements|
-Animals will haul more frequently now, but not as they d...
-Bored animation state added for deer.
:Known issues|
-Sound effects are missing for some actions like harvesti...
///------------------------------------------------------...
*Pathc Notes 0.8.33 [#pn0833]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年7月12日
:Bugs and Fixes|
-Fixed the issue where settlers would ignore food and sta...
:Known Issues|
-Settlers would start to dismantle with nothing, and gain...
-Sound effects are missing for some actions like harvesti...
-Particles during construction/production/harvesting/cutt...
-Sometimes, lag will still occur if a lot of animals are ...
///------------------------------------------------------...
*Pathc Notes 0.8.32 [#pn0832]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年7月11日
:Bugs and Fixes|
-Fixed minor crash occurrences.
-Fixed the issue that caused wolves to be stuck in idle w...
-Fixed the issue that caused reservation of production bu...
-Fixed the issue that caused newborn animals to be a rand...
-Fixed the issue that caused black bar texts to appear on...
-Fixed the issue that prevented the triggering of hunger ...
-Fixed some of the issues that caused settlers to stand s...
-Fixed the issue that caused wrong armor rating values to...
-Fixed the issue where the ‘Tame’ order wasn’t working up...
-Fixed the issue that caused settlers to be stuck in the ...
-Fixed the issue that caused the flickering of the mining...
-Fixed the issue that caused the flickering of the produc...
-Fixed the issue where items were not pickable if they we...
-Fixed the issue that caused default clothes to reset upo...
-Fixed the issue that caused placeholder building resourc...
-Fixed the issue where all domesticated animals would go ...
-Fixed the issue where beam stability would always appear...
-Fixed the issue that caused incorrect messages to appear...
-Fixed the issue that caused settlers to look for beds th...
-Fixed the issue where enemies would pathfind through set...
-Fixed the issue where the speed x5 would carry over to t...
-Fixed the issue that prevented settlers from walking ove...
-Fixed the issue that caused invisible slopes. Let’s hope...
-Fixed the issue that caused the appearance of the blank ...
-Fixed the issue that caused corrupted idle animation for...
-Fixed the issue where plants would still grow even if th...
-Fixed the issue that caused settlers to ignore repairing...
-Fixed the issue where newborn domesticated animals would...
:Quality of life improvements|
-Raid end conditions are changed to make a bit more sense.
-A settler can have only one pet now.
-Added animations for slaughter, milking, and shearing.
-Settlers should be looking for the nearest beds now.
-Added ‘Traveling’ next to the settler's name in the ‘Ani...
-The animal haul process should work a bit better.
-Improved how temperature is calculated. This should resu...
-Chests have different HP depending on their material type.
-Plants should be easier to select now.
-You can now set settlers that are on the caravan as pet ...
-When hungry, settlers will now look to prioritize their ...
:Known issues|
-Sound effects are missing for some actions like harvesti...
-Particles during construction/production/harvesting/cutt...
-Lag will still occur if a lot of animals are performing ...
///------------------------------------------------------...
*Pathc Notes 0.8.30 [#pn0830]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月27日
:Bugs and Fixes|
-Fixed various crash instances.
-Fixed the issue that caused the appearance of a wrong pr...
-Fixed the issue that prevented beams from being selectab...
-Fixed the issue that caused flickering if a beam was sel...
-Fixed the issue that caused the corruption of the target...
-Fixed the issue where some enemies wouldn’t hunt settler...
-Fixed the issue that caused settlers to be “stuck” in pl...
-Fixed the issue that caused disappearances of room overl...
-Fixed the issue that caused the appearance of floating p...
-Fixed the issue that caused influence to drop to zero.
-Fixed the issue that caused copied objects to have diffe...
-Fixed the issue that caused settlers to perform infinite...
-Fixed the issue that caused Combat music to appear durin...
-Fixed the issue that caused settlers to avoid eating in ...
-Fixed the issue where adding passion levels had no cost ...
-Fixed the issue that caused the multiplication of warnin...
-Fixed the issue that showed incorrect warning messages l...
-Fixed the issue that caused the placeholder text to appe...
-Fixed the issue that showed the influence graph to have ...
-Fixed the issue that caused production reservations not ...
-Fixed the issue that allowed Barn doors to be used for m...
-Fixed several issues with settlers not prioritizing stuf...
-- Settlers kept the task reserved even when they went to...
-- Forced food piles were not properly reserved for the h...
-- Prioritizing the hauling order did not work as expected.
:Quality of life improvements|
-You can load the game from inside the game. Huzzah!
-Plant growth gets halted when the plant is roofed.
-Using the ‘Attack’ goal via order and/or right-click sho...
:Known issues|
-Sound effects are missing for some actions like harvesti...
-Settlers will take some time before they decide what to ...
///------------------------------------------------------...
*Pathc Notes 0.8.28 [#pn0828]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月20日
:Bugs and Fixes|
-Fixed various crash instances.
-Fixed the issue that caused food particles to stay visib...
-Fixed the issue that made the ‘Cancel’ button in the Key...
-Fixed the issue that caused the disappearance of the reb...
-Fixed the issue that caused prioritization of tending wo...
-Fixed the issue that caused an infinite hauling loop for...
-Fixed missing text for Woodwork Bench and Sewing Station...
-Fixed the issue that caused constant spawn and destructi...
-Fixed the issue that occurred when the player would use ...
-Fixed the issue that didn’t show proper resource availab...
-Fixed the issue that caused combat music to disappear up...
:Quality of life improvements|
-The game should lag less now.
-Additional mouse buttons, including the middle button, c...
-The way the enemy list is shown upon hovering on the ‘Ra...
-Text for some equipment in the Almanac has received clea...
-Animation of rats and chickens received a bit of fine-tu...
:Known issues|
-Objects still appear floating in the air. Build floors b...
///------------------------------------------------------...
*Pathc Notes 0.8.26 [#pn0826]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月15日
:Bugs and Fixes|
-Fixed various crash instances.
-Fixed the issue that caused the training marker to disap...
-Fixed the issue that caused longer settler’s names to ex...
-Fixed the issue that caused invisible slopes. This needs...
-Fixed the issue that prevented other raiders from attack...
-Fixed the issue that caused settlers to haul a random pi...
-Fixed the issue that prevented shackles and chaperone it...
:Quality of life improvements|
-The transition from idle to walk and run animations for ...
:Known issues|
-Objects still appear floating in the air. Build floors b...
-Settlers and animals get stuck in a loop where they move...
///------------------------------------------------------...
*Pathc Notes 0.8.25 [#pn0825]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月14日
:Bugs and Fixes|
-Fixed various crash instances.
-Fixed the issue that caused piles to turn invisible or t...
-Fixed the issue that caused beams to appear visually off...
-Fixed the issue that prevented settlers from waking up i...
-Fixed the issue that forced settlers to take unnecessari...
-Fixed the issue that caused the wrong priority levels to...
-Fixed the issue that caused some settlers to sleep a lot...
:Quality of life improvements|
-Fox running animation and its speed received adjustments.
-Siege raids will appear less often.
:Known issues|
-Objects still appear floating in the air. Build floors b...
///------------------------------------------------------...
*Hotfix 0.8.22 [#pn0822]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月8日
:Bugs and Fixes|
-Fixed the crash that appeared when a lot of animals woul...
-Fixed the crash that appeared when settlers would return...
-Fixed the issue that caused the multiplication of resear...
-Fixed the issue that caused settlers to bug out and stop...
-Fixed the issue that prevented rooms from properly being...
-Fixed the issues where on load the list of resources wou...
-Fixed the issue where training and harvesting on stairs ...
-Fixed the issue that prevented animals from aging, upon ...
-Fixed the issue where settlers would not deliver resourc...
:Quality of life improvements|
-Small optimization for the lag that appeared in the late...
-Selecting the flax field (if the flax is on it) should b...
-Animal's age now appears in the ‘ yy: dd’ format.
:Known Issues|
-Items still float in the air in some cases.
///------------------------------------------------------...
*Pathc Notes 0.8.21 [#pn0821]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月7日
:Bugs and Fixes|
-Fixed the lag that was caused by a couple of building pr...
-Fixed the lag that was caused by the appearances of new ...
-Fixed the lag that was caused by the mining on big maps.
-Fixed the lag that was caused by a large number of chara...
-Fixed the issue that caused blueprints to turn red upon ...
-Fixed the issue that caused the right-click attack durin...
-Fixed the issue that caused settlers and animals to stop...
-Fixed the issue that prevented resources from being prop...
-Fixed the issue that showed wrong info for the Animal Fo...
-Fixed the issue that caused the ‘Idle’ stat to appear in...
-The situations where settlers end up stuck in the holes ...
-Fixed minor text issues.
:Quality of life improvements|
-Animal names appear above them now and this can be chang...
-Thunderstorms received rebalancing - they should not hap...
-Save load should be a bit faster now (this will receive ...
-Obsolete saves (old ones, marked in red) will not appear...
-Pseudonym tooltip now correctly parses the settler's name.
-More animal names that Discord members suggested have be...
:Known issues|
-The game might crash if a lot of animals appear on the s...
-Wall decorations will not be taken into account for prop...
-Objects still appear floating in the air. Build floors b...
-Interactions with animals on stairs might still glitch. ...
///------------------------------------------------------...
*Pathc Notes 0.8.20 [#pn0820]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月4日
:Bugs and Fixes|
-Fixed severe lag caused by many blueprints being unreach...
:Known issue|
-Blueprints created on top of other blueprints will appea...
-Some players will experience the disappearance of the st...
We'll continue fixing these(and other) issues next week. ...
///------------------------------------------------------...
*Pathc Notes 0.8.19 [#pn0819]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月3日
~The new hotfix (0.8.19) is now live on all of the platfo...
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue where enemies would shoot through terrai...
-Fixed the issue where pets would not sleep on the same l...
-Fixed the issue where banished settlers wouldn’t leave t...
-Fixed the issue where settlers wouldn’t harvest animals ...
-Fixed the lag that occurred when a lot of unreachable bl...
-Fixed the issue where a door locked up a room, upon bein...
-Fixed numerous issues related to pathfinding (settlers n...
-Fixed the issue where settlers would get into the loop o...
-Fixed the issue that allowed the food graph bar to go ou...
-Male/Female text is now properly positioned for the Poli...
:Quality of life improvements|
-Traps received additional balancing - there is now a 1% ...
-‘Trough doesn't require minimum construction skill anymo...
-“Animals are hungry” warning message has been added.
-Black bar text will appear if an animal starves to death...
-Black bar text will appear when an animal gives birth now.
-Animals emit dust particles when running.
-Trying to load old saves (pre Update #4) has better mess...
///------------------------------------------------------...
*Pathc Notes 0.8 [#pn08]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年6月1日
**Update #4 Animals&Pets [#z429ce91]
~All the fixes and improvements from the experimental bra...
~Watch the video below to see the update’s highlights, an...
#youtube_res(so1pIBNAbw4,400)
~But before you check the full log, we have a couple of i...
***Old saves will not work with this update [#d06b4a01]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Once you update the game on the main branch, existing sa...
~If you want to continue building pre-update settlements,...
***Disable Mods if you have them [#hdbc3fc1]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Please note: if you are using unofficial mods, you might...
***Old custom scenarios [#x9809dc7]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~If the game doesn't show some of your custom scenarios, ...
+ Go to "%userprofile%\appdata\locallow\Foxy Voxel\Going ...
+ Paste the snippet below into your code and copy values ...
"locKeys": [
{
"language": 1,
"name": "",
"info": "",
"description": ""
}
],
"startingAnimals": [],
+ You can now delete the old 'title', 'info', and 'narrat...
+ Before saving and testing it in-game, validate the file...
~Now, on to the fun part.
** Animal husbandry [#d8c6c5b4]
///------------------------------------------------------...
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
***Global animal behavior changes [#zea98512]
~Animal naming - All animals can be named now.
New animals - Goats, sheep, chickens, dogs, foxes, boars,...
Gender - Animals can be male or female
Age - Animals can be young or old. They have a randomized...
~This will influence which type of resource, and in what ...
~Sleep - Animals have to sleep now. Some animals, like de...
Hunger - Animals will seek food (they can eat) when they ...
Forbidden eating - Animals will ignore forbidden orders o...
Carcass eating - Carnivores will eat carcasses.
~Animal breeding - Animals mate among themselves (same sp...
~We’re separating their states into Wild, Domestic, and P...
***Wild animals [#te1e4ed9]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~The existing behavior of wild animals has been overhaule...
-They’ll roam across the map, but will actively try to av...
-Herbivores will look for plants to eat.
-They will avoid food located in the player’s settlement,...
-If a wild animal enters a starvation phase, it’ll start ...
-Map type will influence what animals appear on it.
-All animals currently in the game are tamable.
***Taming [#i3fd290f]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Taming is a process of turning wild animals into domesti...
-Upon the selection of a wild animal, a tame button will ...
-Settlers with the Animal Husbandry job turned on will go...
-Once the taming attempt has been made with a specific an...
-The taming attempt can be successful or not. Taming atte...
-Each animal has a minimum requirement for Animal Handlin...
-If the taming attempt fails, there is a chance that the ...
-If the taming attempt is successful, their tamed stat wi...
-Over time, the tamed stat will slowly decline. If that a...
-Once the tamed stat is maxed, the animal will be domesti...
***Domestic animals [#lc6fdccf]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Domestic animals are animals that roam around your settl...
-By default, they’ll idle around your settlement.
-They can't go through doors (unless they are set to ‘Ope...
-When it's time for sleep, they’ll look for roofed areas.
-They need to eat food - if they are roaming around the s...
-Starvation can befall domesticated animals, too. If that...
-Domestic animals (and pets) can be slaughtered - Slaught...
-To contain animals in one place, you’ll have to build an...
***Animal pen [#k4048be3]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~An animal pen is an enclosure for holding domesticated a...
-To move domestic animals from an open space to the pen, ...
-While roped, the animal will follow the settler and will...
-Animals like wolves, foxes, and rats can’t be in pens. C...
-Animals will eat food that’s located in that pen area. Y...
~We’ve added new buildings to help you with pen control.
~Fence gate - Similar to doors, fence gates can be set to...
~Barn door - Can’t be locked and can’t be set to always o...
***Pets [#p8c444b9]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Domesticated animals that go through a training process ...
-As of now, all animals can be turned into pets.
-The training system is similar to the taming system, min...
-Pets can go through unlocked doors and don't need to be ...
-Pets roam freely around the settlement.
-Certain pets that can attack will automatically engage e...
-Pets that can haul will from time to time haul any resou...
-The frequency of the hauling and the size of piles they ...
-Once the pet is assigned to its master, it will have the...
***New Resources [#n12f8feb]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Animal feed - this resource is produced at campfires/sto...
~Each animal will give you some resources upon harvesting...
-Eggs (provided by chickens)
-Milk (provided by goats, cows, and sheep)
-Wool (familiar resource, but now also acquired by sheep ...
-Stuffed eggs (a meal made with Eggs as a Cooking material)
-Junket (a meal made with a Milk as a Cooking material)
-Curdling milk (made by fermenting Milk)
-Cheese (Curdling milk turns into cheese via fermentation...
-Tart De Bry (a meal made with a Cheese as a Cooking mate...
-Aged wine (Rough wine turns into Aged wine via fermentat...
***New buildings [#s67bbc63]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Besides adding the Fence gate and the Barn door (mention...
~Fermenting station - An area for managing all fermentati...
~We’ve replaced Wall Deer Head Decoration with a Trophy r...
~Trophy Rack - Racks are built with wood but to place a t...
~Decorative Shield Rack - All of the shields you manufact...
~Decorative Weapon Rack - All of the weapons you manufact...
***New features [#v11e3d8e]
~Fermentation - Some resources can ferment if the tempera...
~Select Next - When you select settler/enemy/building/ite...
~Resource list selection - Clicking on any of the resourc...
***General changes [#g7528ce6]
~Days are longer now - A lot of you wanted an in-game day...
~Traps functionality - Walking over traps can hurt your v...
~Fodder group added - we’ve added a ‘Fodder’ resource gro...
~Other quality of life improvements:
-Settler's Idle Warning sound has been disabled. It will ...
-Loading of the scenes has been optimized.
***Pathfinding overhaul [#ccbfa1e1]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We mentioned before that we’ve overhauled our pathfindin...
~The game has a whole new pathfinding system. It should l...
~Goals (the things setters do, like sleep goal - tells th...
~Settlers now search in a more optimized way for world ob...
***.JSON modding cleanup [#r765bdab]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~The game still doesn’t support official modding, but we ...
~Text in-game - We have changed the way the text is used ...
~Visual assets in-game (models, icons, etc) - Before, to ...
~You can see the example for this in the Resources.json (...
***Known issues [#je420ce4]
-Regions and Areas of the map do not refresh properly som...
-Settlers will bring resources one by one for the purpose...
-Settlers prioritize things that are on the same floor, e...
-Enemies will sometimes stop attacking doors if one of th...
///------------------------------------------------------...
*Pathc Notes 0.7.17 [#pn0717]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年3月7日
:Bugs and Fixes|
-Fixed crash caused by settlers trying to install a Struc...
-Fixed crash caused by canceling relocated structures mid...
-Fixed crash caused by drafting a settler that is sleepin...
-Fixed the issue where undrafted stances of settlers coul...
-Fixed the issue that caused merchant idling behavior to ...
-Fixed the issue that caused settlers not to sow the fiel...
-Fixed the issue where a roof blueprint could be placed a...
-Fixed the issue where the structure piles would multiply...
-Percentages in the production speed modifiers in the sel...
-All variations of research tables now count for the warn...
///------------------------------------------------------...
*Pathc Notes 0.7.15 [#pn0715]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年2月14日
:Bugs and Fixes|
-Fixed the issue that caused settlers to ignore hauling t...
-Fixed the issue that caused settlers to stop sowing the ...
-Fixed the issue that caused Clothes and Armors to be dis...
-Fixed the issue that caused settlers not to sow fields, ...
-Fixed the issue that caused icons for winter clothes to ...
-Fixed the issue that caused the game not to update count...
-Fixed the issue that caused the Reroll and Pseudonym but...
-Fixed the issue that caused the "Load" preset feature in...
-Fixed the issue where deleting a preset (in a Settlers s...
-Fixed the issue that caused the settler's avatar to not ...
-Fixed the issue that caused short screen freezes when ch...
-Fixed the issue that caused changing settlers’ body type...
-Fixed the issue that caused Structure Piles to not be ac...
-Fixed the issue that caused Factions' Alignment values t...
-Fixed the issue that caused the Hair Color/Skin Color me...
-Fixed the issue that caused sides of voxels situated in ...
-Fixed the issue that caused the disappearance of tooltip...
-Fixed the issue that caused corruption of settlers’ avat...
-Fixed the issue that caused Summary Screen to not update...
-Fixed the issue where packaged meals (human meat) would ...
-Fixed the issue that caused tooltips not to update in re...
-Fixed the issue that caused "Pain" and "Inebriated" stat...
-Fixed the issue where text boxes from a custom scenario,...
-Fixed the issue that caused the corruption of the custom...
-Fixed the issue that caused all of the shields to have "...
-Map seed number has been added to the pause menu and sta...
-Mail helmets are no longer comically large.
-Metal shields are now properly added to the almanac.
-Wooden Buckler and Wooden Shield from the Research menu ...
-Beds can be built now in rooms like the kitchen and work...
-Animated equipment like bows and flails will have proper...
-Facial hair is hidden when mail helmets are equipped.
-NOTE: Due to shield and buckler productions changes with...
-Fixed minor text issues.
///------------------------------------------------------...
*Pathc Notes 0.7.11 [#pn0711]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年2月7日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue that caused brazier material to appear h...
-Fixed the issue that caused new construction variations ...
-Fixed the issue that caused Caravan Halt to have a hard ...
-Fixed the issue where the progress bar of some structure...
-Fixed the issue that caused Wooden Buckler and Wooden Sh...
-menu to lack the Almanac link functionality when clicked...
-Fixed the issue that caused ‘Seeds’ text in the Shelves'...
-Fixed the issue where the ‘Wooden Shield’ used the wrong...
-Added info about production speed % in the production st...
-Forbidden structures for some room types have been updat...
-Minor visual glitches have been removed.
-Fixed minor text issues.
///------------------------------------------------------...
*Pathc Notes 0.7.1 [#pn071]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2022年2月1日
**Update #3 | New Resources & Cultivation [#ta110c16]
***Seeds and Saplings [#g6f8b754]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~The Faction tab is located within the Historical Records...
-To sow crops, you will need new resources - seeds and sa...
-Agriculture now unlocks all crop fields, but they will n...
-One seed/sapling occupies one grid space.
-One settler can carry a maximum of 300 seeds | 30 saplin...
-Some crops, like barley and redcurrant, are sown with th...
-All plants drop seeds in their ripe phase, but there are...
-Trees drop saplings whenever they are cut, except when i...
***Crop Blight [#oe2a07a0]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Blight is the new event in the game and will appear duri...
-Blight can affect only flax, barley, cabbage, carrots, a...
-When the blight appears, you will want to cut contaminat...
-Strategic crop placement will also prevent the blight fr...
***New flora [#h96b2e66]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~To make things a little easier and interesting, we added...
-Apple trees are added to the game and can be sown with a...
-Wild flax and wild barley are here (or, as we’d say it: ...
-Even if your scenario starts with zero wild flax and bar...
~NOTE: Wild flax and wild barley will not grow on maps fr...
***New resources [#bed451e0]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~With the latest update, we are bringing some useful new ...
-Bread - produced as a meal if you use barley as a singul...
-Apple pie - produced as a meal if you use apples as a si...
-Redcurrant pie - produced as a meal if you use redcurran...
-Honey crisps - produced as a meal if you use honey as a ...
-Apple cider - produced from using apples in the brewing ...
-Mead - produced from using honey in the brewing station.
-Honey - produced from skeps. It can be eaten raw, used f...
-Wax - produced from skeps. Used to refuel candles.
-Tallow - produced when butchering some animals. Also use...
-Ice blocks - made from ice boxes. They can only be produ...
-Silver - mined from voxels.
-Silver ingots - made from silver in the smelting station...
~NOTE: silver voxels can't be found on old save maps. Onl...
***New equipment [#c2e44242]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~We’ve added new weapon materials for you and your enemies:
-Silver versions of weapons, armors, and shields are in t...
-Bucklers, kite, and regular shields now have all-metal v...
-Enemies and visitors have some new equipment that you ca...
***New structures [#ga35ebe9]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~New production buildings, as well the ones that are goin...
-Icebox - produces ice blocks. Temperature around the str...
-Skep - produces honey and wax. Skeps are also influenced...
-Merchants stall - merchants will go to this structure on...
-Caravan Halt - settlers will gather at this structure wh...
***Visual variations to structures [#wdfa158d]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~You can now change visual variations to some structures....
-Elements that have variations are: roofs, walls, floors,...
-Beyond shape variations, roofs now have material variati...
-By using a rotation of these variations, only the visual...
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~NOTE: Corner merlons and corner fences are included as v...
***Research panel changes [#e53cb747]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~The research panel had to be reorganized a bit due to th...
-Beekeeping and Ice Making research nodes are now in the ...
-The research panel received a bit of visual rearrangemen...
***New harvesting control and behavior [#xf08ae64]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Crop fields have an additional panel next to the selecti...
-Crop field priority - You can change the priority of cro...
-Don’t Sow - Settlers will still harvest the existing cro...
-Harvest Phase - You can now choose in which phase a crop...
-Cutting Phase - This option appears when you select tree...
-Changing crops - You can change the type of crops that a...
~Other notable changes in this area:
-Plants now die if they are under a roof. A message will ...
-Resource amount dropped after harvesting/cutting is now ...
***Fuel system [#y00c2937]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Light and heat sources now require refueling in order to...
-Structures like braziers, torches, and candles need refu...
-Each structure can have a different kind of fuel. Torche...
-Each fuel resource has an assigned fuel strength, meanin...
-Settlers that have the Steward job turned on will do the...
-Once refueled, those buildings can be turned on/off with...
~NOTE: The fuel system is used on furniture that gives he...
***New modifiers for settlers [#d274b19a]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Settlers now have different modifiers as they age (some ...
-Settlers gain random perks (sometimes) when they have a ...
-Some perks (for now only the cannibal perk) can’t be rec...
-Settlers can now die of old age. Every time it’s time fo...
~The rebellious state and merry modifiers have been chang...
-Rebellious - Before, when a settler’s mood would drop un...
-Merry - Before, while a settler’s mood was over 80%, the...
~Settlers are dreaming.
-Settlers can now have good or bad dreams. (there is also...
-Settlers that have some perks, like glutinous, cannibal,...
-Settlers with the bloodlust perk now get a mood modifier...
***Enemies [#x45d66de]
&ref(https://cdn.cloudflare.steamstatic.com/steamcommunit...
~Enemies now have new equipment that relates to the facti...
-Shields and plate armors now have heraldry on them. They...
-Factions now have a percentage of female visitors and/or...
:Music:|
~New songs, yay!
-Added two music tracks and changed music playlist logic.
:Other notable introductions and improvements|
-The Animal Husbandry job type has been added to the JOBS...
-The camera will not move to the merchant location once t...
-Clay brick and Limestone Brick arches are in the game, d...
-The Bartering and Caravan screen has sorting arrows now ...
-Non-tradable items will be always at the bottom of the s...
-We’ve introduced daily maximum attainable level experien...
-A new tooltip system has been implemented. Tooltips shou...
-World layer level is now written in the save data - upon...
:Bugs & Fixes|
~We have also fixed a bunch of things:
-Fixed the issue that caused roof textures to flicker and...
-Fixed the issue where settlers would get multiple birthd...
-Fixed the issue where surrounding textures can be seen t...
-Fixed the issue where "Some custom images have been dele...
-Fixed the issue where some perks were addable to the bod...
-Fixed the issue where the shadow texture of tools and we...
-Fixed the issue where merchants’ storage capacity is som...
-Fixed various tooltip issues.
-Fixed various text issues.
-Fixed issue where editing resources in the production bu...
-Holding down CTRL for layer jumping will no longer desel...
-Holding down CTRL for layer jumping will no longer place...
-Adjustments are made for the click-through system (click...
-Fixed issue of production being paused resuming after la...
///------------------------------------------------------...
*Pathc Notes 0.6.2.6 [#pn0626]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年11月8日
:Bugs and Fixes|
-Fixed the crash caused by using the relocate function fo...
-Fixed the progress blocker caused by pausing the game at...
-Fixed the issue when using multi selection (via double c...
-Fixed the issue where settlers that are sent in a Carava...
-Fixed the issue that caused traded Items and resources, ...
-Fixed the issue that caused the roof to collapse if the ...
-Fixed the issue that would cause resources/items to deca...
-Fixed the issue that caused the counter in the Research ...
-Fixed the issue where players were not able to get a Ret...
-Fixed the issue where the Room types could be created us...
-Fixed the issue that caused stored items in storage stru...
-Fixed the issue that caused the blueprint to cancel itse...
-Fixed various issues related to missing text.
:Quality of life improvements|
-Leaf particles have been added to trees. (This can be tu...
-Added particles for when a production is finished.
-Weight cap has been added to traders - trading can’t con...
-Settlements have a slightly different stock if they are ...
-Locking a merchant now makes the faction lose alignment ...
-Keybindings for panels (4,5,6) work on the world map now.
///------------------------------------------------------...
*Pathc Notes 0.6.2.5 [#pn0625]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年11月1日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue where graves could be built on top of fl...
-Fixed the issue where copying the settings for the allow...
-Fixed the issue where the text boxes were not reverting ...
-Fixed the issue where modifying a settler's name in the ...
-Fixed various issues related to the UI of the Settlers S...
-Fixed the issue that caused the Alignment status of Perm...
-Fixed the issue that caused Heraldry to disappear from t...
-Fixed the issue that caused the "Send Caravan" button to...
-Fixed the issue that caused the Crop Field to appear as ...
-Fixed the issue that caused the Order buttons to lose fu...
-Fixed the issue that caused cancelling the Relocate orde...
-Fixed the issue that caused facial hair of loaded settle...
-Fixed the issue that would block the floor from being co...
-Fixed text formatting in the caravan trading screen.
:Known Issues|
-We are aware of these issues and you don't need to repor...
-Resources counter displays wrong numbers in some situati...
-Animations tend to freeze in some scenarios.
///------------------------------------------------------...
*Pathc Notes 0.6.2.4 [#pn0624]
///------------------------------------------------------...
原文は[[こちら>https://steamcommunity.com/games/1029780/a...
~2021年10月20日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue that caused settlers to go to sleep on t...
-Fixed the issue that caused settlers not to eat nor drin...
-Fixed the issue that caused bartering tutorial to appear...
-Fixed the issue that caused “Next” button usable even th...
-Fixed the issue where settlers would be stuck in the loo...
-Fixed the issue where "You have unlocked the Research Pa...
-Fixed the issue where player could enter any letter/symb...
-Fixed rare issue where merchant would stay on the map fo...
-Enemy’s village will be placed minimum 6 tiles from the ...
-Settlement stock will not refresh every time player acce...
///------------------------------------------------------...
*Pathc Notes 0.6.2 [#pn062]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年10月19日
**Update #2 | Merchants & Diplomacy [#c5728a7f]
~The new major update titled “Merchants & Diplomacy” is n...
***Faction System [#o071ccde]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~The Faction tab is located within the Historical Records...
***New Region Map [#nd0e98de]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~To unlock the Region map, you will have to research “Car...
***Bartering [#m6e8f9d6]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Merchants, as an event, will arrive at the player’s base...
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Trading is based on the value system of resources/equipm...
~You can attack merchants and lose alignment points with ...
~Merchants will not trade weapons/armors/shields if they ...
***Caravan System [#x2b3b036]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~Right now, the caravan system is only utilized for tradi...
~You can now send caravans by selecting other settlements...
~The caravan won't start if there are no settlers chosen,...
~Sending a caravan will give you the ability to trade wit...
~Bartering with settlements is the same as regular tradin...
~Caravans can’t return home if the player has bought more...
***Relocate Structures - [Community Request] [#ebd9a0c8]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We’ve also implemented a feature where you can turn almo...
~Installing and reinstalling a structure takes ⅓ of the t...
***Event System Overhaul [#n5bcf833]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~To adapt to newly introduced trading and faction systems...
~Dev note: If you load the save that is currently experie...
~The Runaway event has a slightly different outcome now. ...
***Character Creation [#hb3fd421]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We’ve enabled the option to customize starting settlers ...
~There are some limitations to the creation points used t...
~You are able to save your settlers as presets, so you ca...
:Additional fixes/features|
-Certain crop fields now have a minimum botanical skill i...
-Trap prices and damage have been changed - they are a bi...
-14 new heraldry symbols added to the heraldry editor.
-Level up particle effect added when settlers gain a level.
-All dust effects are replaced with a new dust shader.
-Added particle effect when production buildings are comp...
-Added dust effect when a pile spawns on the ground.
-Added dust effect when settlers run.
-Changed the way layer transparency works (the annoying t...
-Perks have been tweaked in terms of balance and conflict...
-Added tooltip information for perks if they conflict wit...
-Fixed issue with loading screen not showing text properl...
-Fixed several Community-noted translation issues.
///------------------------------------------------------...
*Pathc Notes 0.5.31.15 [#pn053115]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年9月6日
:Bugs and Fixes|
-Fixed crash caused by placing traps under the stairs.
-Fixed issue that caused the game to freeze upon large-sc...
///------------------------------------------------------...
*Pathc Notes 0.5.31.13 [#pn053113]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年8月25日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Production buildings are no longer selectable through wa...
-Fixed the issue that caused convalescing settlers to tel...
-Fixed the issue that caused settlers to do Steward jobs ...
-Fixed the issue that caused enemies from the Third Comin...
-Fixed the issue that caused forbidden icons to overlap w...
-Fixed the issue that caused decomposing info for a resou...
-Fixed the issue that caused settlers’ behavior to corrup...
-Fixed the issue that caused some of the raiders to becom...
-Fixed the issue that caused settlers to flee even if the...
-Fixed the issue that caused the selection box to remain ...
-Fixed the issue that caused the relocation process of th...
-Fixed the issue that caused heraldry design to appear bl...
-Fixed the issue that caused settlers to ignore resources...
-F-ixed the issue that caused items stored on Armour Rack...
-Fixed the issue that caused deconstructed merlon to leav...
-Fixed the issue that caused raiders to ignore settlers t...
-Fixed the issue where upon loading an older save and set...
///------------------------------------------------------...
*Pathc Notes 0.5.31.9 [#pn05319]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年8月16日
The new hotfix (0.5.31.9) is now live (on the experimenta...
:Bugs and Fixes|
-Fixed several rare crash occurrences
-Fixed issue with some heraldry symbols not having opacit...
///------------------------------------------------------...
*Pathc Notes 0.5.31.8 [#pn05318]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年8月9日
**Update #1 | Shelves & Racks [#update1]
~Update 0.5.31.8 is now live on Steam, Epic Game Store, a...
***Shelves and racks are here! - [Community request] [#kb...
~We actually didn’t plan for this update to come so soon,...
~If you unlock “Preserving Food” in the research tab, you...
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
''Bookshelf'' - can store up to 4 piles of books (Chronic...
''Wall Bookshelf'' - the same function as a regular books...
''Weapon Rack'' - up to 3 different weapons/shields can b...
If you go deeper into the research tab, you’ll be able to...
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
''Armor Rack'' - can store armor and/or apparel. Choose w...
''Chest - can'' store up to 2 items (from the clothing/ha...
Settlers will prioritize resources from shelves when usin...
''Dev tip:'' All shelves can be edited in json files, so ...
Now that we’ve covered shelves and racks - let’s talk abo...
***Stockpile Priority [#zd120450]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We added a drop-down menu on stockpiles and shelves. Set...
***Copy stockpile settings [#w6eff762]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
Copying a stockpile with the copy button (like any other ...
***Map sizes [#l2c146a5]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
Larger maps are in, but we opted out of adding the large ...
-190x190 (formerly default) Small
-220 x220 Medium
-250x250 Large
The reasoning behind this is that our settlers are not de...
***Trebuchets received some balancing [#d3f8b249]
&ref(https://cdn.akamai.steamstatic.com/steamcommunity/pu...
~We’ve made several changes to the trebuchets to make the...
-Now, trebuchet projectiles will not pass through walls. ...
-Trebuchets target random structures around the map. Befo...
-Trebuchets now have a 12m impact radius represented by a...
-The firing rate has been slowed down
-Enemies will deplete their ammo and then step out of tre...
-We’ve also fixed the issue where trebuchets would not di...
***Resource pile optimization [#x01ad103]
Many of you reported an FPS drain mid to late game. It to...
Here are some of the use cases that were affected by this...
-Allowing or forbidding a large number of piles would lea...
-Changing stockpile settings would sometimes result in th...
-Changing stockpile settings while settlers are carrying ...
-Marking a bunch of resources within a stockpile would re...
We have refactored the resource system meaning many of th...
All in all, performance should be much better now. We'd l...
And finally, a couple of notes regarding this new system ...
-If you load an older save (0.5.29 and before) and the sa...
-Starting a new game and having carcasses will work fine.
-Continuing an older save and having new carcasses will w...
***Temperature balancing [#t3af9cec]
Although this was reported by many as a bug, it was reall...
This is now solved by adding a small cooling effect on fl...
***Improved room detection [#i576bdf7]
In the case where one room is above the other - Stairs no...
***Other notable things worth mentioning [#jbc36471]
''New settler tooltip'' - When a new settler appears now,...
''New decorative buildings'' - We’ve added candelabras an...
''Piles Visuals and Rebalance'' - Many resources now have...
Resource pile size has been doubled for almost all of the...
''Flora & Fauna rebalancing''
-Plants no longer die at once when the temperature is bel...
-Redcurrants take one day longer to grow.
-Plants yield more food (except mushrooms) on a lower dif...
-New plants spawn faster now (a bit faster on large maps ...
-New plants no longer spawn just near the same plants. Th...
-Animals spawn a bit faster (this is now regulated by dif...
''Keyboard Controls'' - The control scheme is now changed...
''NOTE'': Old saves and already installed games will have...
''NOTE'': This will not change your existing control sche...
''QOL - additions to the game''
-Jump to the layer button. We’ve added a button to the se...
-Layer changing edits - layers now have a flash effect on...
-Next settler button. We have added the next settler butt...
-Piles are now hidden when looking at the layer underneat...
-Almanac additions - all resources now have "Produced in:...
-Photo Mode Camera update - Photomode has a separate came...
''Small Changes & Balancing''
-Smoked meat and pickled vegetables are now in the raw fo...
-We’ve added the “Medicine” group to the resource panel a...
-When the raid includes 4 or more raiders, 20% of them wi...
-We have added trebuchets to the raid warning message.
-We’ve also solved an issue where enemies would leave the...
-Settlers get hungry a bit slower than before.
-Settlers get tired a bit slower than before.
-The Almanac has been updated - we’ve added a list of cli...
-All icons are now selectable within the Research panel a...
-Building traps now require higher Construction skill.
-Construction pricing and timing received several tweaks.
-Lightning strikes will now damage roofs and walls proper...
-Terrain-saving optimization.
-We’ve optimized how rooms calculate content isolation an...
-Graves have snow on them in the winter.
-Spirit distillery now emits heat when producing.
-Socketable buildings are forbidden from overlapping as t...
-Black Bar Text should now appear properly when changing ...
-Particles now orient correctly when workers build roofs.
Beyond this, we also managed to fix some crashes, bugs, a...
''Fixes''
-Multiple hard-to-catch crashes have been fixed.
-The camera no longer stops moving when holding D and A a...
-Fixed the issue with inverted Heatwave min. and max. tem...
-Fixed the issue that caused equipped-only items to be co...
-Fixed the issue that caused the right-click prioritize h...
-Fixed the issue with books (and other resources) magical...
-Fixed the issue where settlers would refuse to haul to a...
-Fixed the issue that caused some production buildings to...
-Fixed the issue where the gameplay keyboard would work i...
-Fixed the issue that caused FPS to drop when enemies wou...
-Fixed a visual issue where loading a winter save would n...
-Fixed the issue where production speed modifiers would c...
-Fixed several Fahrenheit issues (there were issues in ho...
-Fixed the issue that caused the armor tooltip not to sho...
-Fixed the issue where players would get corrupted save g...
-Fixed the issue where settlers would pick up 2x piles of...
-Fixed the issue with selecting multiple zones: copy, exp...
-Fixed the issue that caused some resource piles not deco...
-Fixed the issue where the Deconstruct icon would disappe...
-Resolved the issue where if an enemy died on a trap (kil...
-Fixed various auto-equip-related issues.
-Various smaller fixes and improvements
But, there are also some issues that we are investigating...
''Known issues:''
-Settlers will walk a long way to shelves instead of goin...
-Changing what material can be used for production on sev...
And there is one more thing we want to address. The succe...
Going Medieval is here to stay. To celebrate this, we’ve ...
#youtube_res(MWbcl9WztSs,400)
Whoa, that was a long one! We hope you enjoy experimentin...
Thank you for your patience, people. Remember, we’ll use ...
///------------------------------------------------------...
*Pathc Notes 0.5.29.3 [#pn05293]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年6月17日
~Patch 0.5.29.2 is here! At the moment we’re focused on f...
-Fixed crash caused by quitting to the main menu if the s...
-Fixed crash caused by quitting to the main menu while th...
-Fixed crash that occurred when one of the production bui...
-Fixed bug that made doors appear "Open" regardless of th...
-Fixed bug that prevented roof from being destroyed if th...
-Fixed issue that prevented room detection from working a...
-Fixed issue that caused beams to (sometimes) be placed 9...
-Fixed issue that caused the Research panel to not react ...
-Animals spawn rate received additional rebalance
-Minor pathfinding optimization have been implemented
-Various other crash fixes
-Fixed issue with not being able to click on the menu and...
///------------------------------------------------------...
*Pathc Notes 0.5.28.6 [#pn05286]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年6月7日
This hotfix is focused on fixes for crashes, with some ot...
-Various crash fixes are implemented throughout the game,...
-Fixed crashes caused by naming settlers and village with...
-Fixed bug that caused dead settlers to get production ex...
-Added run in the background option: Players can now choo...
-Added a message when the player is trying to place a bui...
-Merlons will not be counted as wall anymore
-Fixed issue where music would get stuck on "one-note"
///------------------------------------------------------...
*Going Medieval is OUT NOW! [#pn00000]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年6月2日
We are pleased to let you know that Going Medieval is ava...
Going Medieval has been a labor of love from our team, as...
///------------------------------------------------------...
ページ名: