Going Medieval - wiki 攻略データベースサイト
experimental をテンプレートにして作成
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開始行:
// ▼このページのdescriptionとKeywordです
#description(Going Mediavalのexperimentalについてまとめて...
#keywords(experimental,going medieval,ゴーイングメディー...
#sitemap(0.9)
// ▲ここまで
// ▼ここから本文
///------------------------------------------------------...
*Going Medieval experimentalとは? [#experimental_outline]
~experimentalとは、製品版に向けた実験的なビルド版になりま...
~今後のアップデート方針として、毎回月曜日に何らかの新しい...
#contents
///------------------------------------------------------...
**experimentalの利用方法 [#experimental_howto]
///------------------------------------------------------...
~steam版でプレイするには以下の流れで利用することができま...
:On Steam:|
+steamを開きます。
+「ゲーム」>「ゲームライブラリを表示」を選択します。
+ゲーム一覧にあるGoing Medievalを選択し、マウスの右クリッ...
+左のメニューにある「ベータ」を選択します。
+右画面の「参加希望のベータを選択してください」の中から「...
+ウィンドウを閉じると、Going Medievalのアップデートが開始...
+ゲーム一覧の表示を見ると、Going Medievalから ''Going Med...
+これで完了です。
:もとのEarly Access版へ戻す方法|
+前項目5番目の「experimental - Home of future updates」を...
+ウィンドウを閉じると、Going Medievalのアップデートが開始...
+ゲーム一覧の表示を見ると、Going Medieval [experimental] ...
+これで完了です。
///------------------------------------------------------...
*Update note [#experimental_update_note]
///------------------------------------------------------...
///------------------------------------------------------...
**2025年6月 Update 0.25 [#w659a738]
///------------------------------------------------------...
経路探索を含む計算処理の最適化や、セーブデータ破損やクラ...
CPU負荷やGPU負荷を軽減したとのこと。
///------------------------------------------------------...
**2025年4月11日 Update 0.24 [#y528fe58]
///------------------------------------------------------...
アップデート[[0.24.2>https://store.steampowered.com/news/...
追加要素概略:敵軍のAIオーバーホール、合戦の勝敗条件の調...
敵軍は状況に応じてハシゴや階段を建設したり、場合によって...
「合戦の引き分け」が新規実装されたほか、合戦中は勝敗ゲー...
「戦争」系建築物としてバリスタ、オナガー、トレビュシェッ...
バランス調整:
スリングやジャベリンの対建造物ダメージを下方修正。
射撃武器が悪天候時に射程デバフを受けなくなった。(精度デバ...
「体の濡れ」が射撃の射程にデバフを与えたり、引火しにくさ...
クロスボウのリロードは射手スキルで短縮できなくなった。
プレート鎧の移動速度デバフが緩和。ただし、新規に弓のリロ...
開発段階で判明している不具合:
敵軍の新AIがバグを起こすため、敵軍が放火をしないように調...
枝編み扉が水中に浸かっている場合、敵軍AIがマップ端に居座...
入植者が生産設備の仕事を選ぶ法則が、距離の近い順ではなく...
パッチ[[0.24.4>https://store.steampowered.com/news/app/10...
主にバグ修正と細かな仕様変更。商人が完成済みトレビュシェ...
ステルス仕様変更:落とし格子が水流をせき止めるようになっ...
///------------------------------------------------------...
**2025年3月13日 Update 0.23 [#f9b52740]
///------------------------------------------------------...
MOD対応に関する仕様変更
///------------------------------------------------------...
**2024年12月6日 Update 0.22 [#i7fff225]
///------------------------------------------------------...
火災システム。敵が放火したり、弓を装備した住民は火矢を撃...
使い捨ての火炎地雷や、油を地面に撒くことで、大規模戦闘で...
招集した住民を移動禁止モードに切り替えられるように。
盾の大幅な仕様変更、戦闘スキルの訓練施設。
///------------------------------------------------------...
**2024年11月11日 Update 0.21 [#q739de6e]
///------------------------------------------------------...
SteamWorkShopに対応する形での、MODへの正式対応。
///------------------------------------------------------...
**2024年10月3日 Update 0.20 [#zbb6987b]
///------------------------------------------------------...
囚人システム。合戦で勝利すると、生き残った敵軍が降伏する...
奴隷商人が入植地を訪れることもある。
新建築物「門」。もうドアを2枚並べなくてもいい。
///------------------------------------------------------...
///------------------------------------------------------...
**2024年5月17日 Update 0.19 [#z953aff6]
///------------------------------------------------------...
儀式システム。おおむねRimWorld-ideology-のパクリ。
「情熱の炎」(スキル経験値入りやすくなるやつ)システムの仕...
戦前交渉システム。「命が惜しければ価値XXXXゴールド分の物...
///------------------------------------------------------...
**2023年11月10日 Update 0.16 [#t4038863]
///------------------------------------------------------...
川、池、沼。マップのシード値によっては河川が生成される。
水流システムは独特で、コントロールするには慣れが必要。考...
///------------------------------------------------------...
**2023年7月21日 Update 0.15 [#ob61b3a9]
///------------------------------------------------------...
家畜の庇護システム。住民が近づいた家畜は肉食の野生動物に...
負傷への手当が後回しにされにくくする調整。
貨幣システム。物々交換取引で使用するための金貨が実装。
///------------------------------------------------------...
**2023年5月17日 Update 0.14 [#s71b6fc7]
///------------------------------------------------------...
温度システムのオーバーホール。プレイヤーコミュニティで地...
日光システム。建築物や樹木の真北は日光が届かず、野菜や樹...
日光表現による映像の進化、および日照度計算によってCPU、GP...
///------------------------------------------------------...
**Update 0.6.2.4 [#un0624]
///------------------------------------------------------...
原文は[[こちら>https://steamcommunity.com/games/1029780/a...
~2021年10月20日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue that caused settlers to go to sleep on t...
-Fixed the issue that caused settlers not to eat nor drin...
-Fixed the issue that caused bartering tutorial to appear...
-Fixed the issue that caused “Next” button usable even th...
-Fixed the issue where settlers would be stuck in the loo...
-Fixed the issue where "You have unlocked the Research Pa...
-Fixed the issue where player could enter any letter/symb...
-Fixed rare issue where merchant would stay on the map fo...
-Enemy’s village will be placed minimum 6 tiles from the ...
-Settlement stock will not refresh every time player acce...
///------------------------------------------------------...
**Update 0.6.2 [#un062]
///------------------------------------------------------...
原文は[[こちら>https://steamcommunity.com/app/1029780/dis...
~2021年10月15日
:Bug fixes and improvements|
-Fixed several crashes that happened with the character c...
-Fixed the issue where the game would be unresponsive if ...
-Fixed issue where certain settlers would never go to sleep
-Fixed issue where settlers would disappear when sent in ...
-Fixed issue where settlers would not go to sleep if merc...
-Fixed issue where settlers would abort the barter goal s...
-Fixed Issue where research panel couldn’t be opened if 2...
-Fixed historical records of settlers being noted as dead...
-Fixed missing enemy text
-Fixed doors being detected in build mode while the layer...
-Fixed issue where the raid after arriving for the runawa...
-Fixed issue where you were able to select things in the ...
-Fixed issue with trading panel blocking gameplay if UI s...
-Fixed issues of tooltips being stuck on screen in charac...
-Fixed Runaway events being displayed as stings in histor...
///------------------------------------------------------...
**Update 0.6.1.6 [#un0616]
///------------------------------------------------------...
原文は[[こちら>https://steamcommunity.com/app/1029780/dis...
~2021年10月13日
***Character Creation [#ib11a4c5]
~We’ve enabled the option to customize starting settlers ...
~There are some limitations to the creation points used t...
~Players are able to save their settlers as presets, so t...
:Bug fixes and improvements|
-Fixed the issue where events would stop appearing after ...
-Fixed the issue where settler behaviour would bug out af...
-Fixed the issue that caused Steward job not to be priori...
-Fixed the issue where two settlers, equipped with ranged...
-Fixed the issue that caused deconstruction order not to ...
-Fixed the issue that caused structure piles to not show ...
-Fixed the issue that caused white square to appear on a ...
-Fixed the issue that caused names of structure piles to ...
-Fixed the issue that caused deconstruction order to not ...
-Fixed the issue that made event images appear as white
-Fixed several issues regarding text keys now showing pro...
-Fixed the issue where the loading screen would not have ...
-Added several new faction types to the game. They will b...
-You can no longer see all the factions in the game in th...
-Added Cartographers table to furniture. This Structure c...
-Speechcraft XP can be gained by bartering with merchants...
-Combinations of perks now make more sense. They now have...
///------------------------------------------------------...
**Update 0.6.1.3 [#un0613]
///------------------------------------------------------...
原文は[[こちら>https://steamcommunity.com/app/1029780/dis...
~2021年10月7日
***Faction System [#ee29005a]
~The Faction tab is located within the history panel in-g...
***New Region Map [#kefddc3a]
Players can now select other settlements on the region ma...
***Trading Implemented [#j7cc2efd]
~Traders, as an event, will arrive at the player’s base o...
~Trading is based on the value system of resources/equipm...
~Once the transaction is completed, sold items/resources ...
~Players can attack merchants and lose alignment points w...
~Traders will not trade weapons/armors/shields if they ha...
***Caravan System [#vd094d01]
~Right now, the caravan system is only utilized for tradi...
~Players can now send caravans by selecting other settlem...
~The caravan won't start if no settlers are chosen, the m...
~Sending a caravan will give the player the ability to tr...
~Trading with settlements is the same as regular trading,...
~Caravans can’t return home if the player has bought more...
~If another settlement hasn’t been reached, players can c...
~When the player creates a caravan, all the designated re...
~If the settlers (designated for caravan) die while the c...
~If a player tries to lock a settler or traps them in any...
***Relocate Structures [#ca759ddc]
~We’ve also implemented a feature where players can turn ...
~Installing and reinstalling a structure takes ⅓ of the t...
***Event System Overhaul [#a791d57f]
~To adapt to newly introduced trading and faction systems...
~Dev note: If the player loads the save that is currently...
~The Runaway event has a slightly different outcome now. ...
///------------------------------------------------------...
**Update 0.5.31.15 [#un053115]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年9月6日
:Bugs and Fixes|
-Fixed crash caused by placing traps under the stairs.
-Fixed issue that caused the game to freeze upon large-sc...
///------------------------------------------------------...
**Update 0.5.31.13 [#un053113]
///------------------------------------------------------...
原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年8月25日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Production buildings are no longer selectable through wa...
-Fixed the issue that caused convalescing settlers to tel...
-Fixed the issue that caused settlers to do Steward jobs ...
-Fixed the issue that caused enemies from the Third Comin...
-Fixed the issue that caused forbidden icons to overlap w...
-Fixed the issue that caused decomposing info for a resou...
-Fixed the issue that caused settlers’ behavior to corrup...
-Fixed the issue that caused some of the raiders to becom...
-Fixed the issue that caused settlers to flee even if the...
-Fixed the issue that caused the selection box to remain ...
-Fixed the issue that caused the relocation process of th...
-Fixed the issue that caused heraldry design to appear bl...
-Fixed the issue that caused settlers to ignore resources...
-F-ixed the issue that caused items stored on Armour Rack...
-Fixed the issue that caused deconstructed merlon to leav...
-Fixed the issue that caused raiders to ignore settlers t...
-Fixed the issue where upon loading an older save and set...
///------------------------------------------------------...
**Update 0.5.31.9 [#un05319]
~原文は[[こちら>https://store.steampowered.com/news/app/1...
~2021年8月16日
The new hotfix (0.5.31.9) is now live (on the experimenta...
:Bugs and Fixes|
-Fixed several rare crash occurrences
-Fixed issue with some heraldry symbols not having opacit...
///------------------------------------------------------...
**Update 0.5.31.7 notes - 2021.08.04 [#un05317]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年8月4日
''HOTFIX 0.5.31.6''
:Bug fixes and improvements|
-Settlers will now prioritize resources from shelves when...
-Shelves and racks now have information about what they c...
-Several crashes were fixed.
:Known issues|
-Settlers will walk a long way to shelves instead of goin...
''HOTFIX 0.5.31.7''
:Bug fixes and improvements|
-One Exception fixed that would happen when loading save ...
///------------------------------------------------------...
**Update 0.5.31.5 notes - 2021.08.03 [#un05315]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年8月3日
:Bug fixes and improvements|
-Fixed the issue that caused the right-click prioritize h...
-Fixed the issue where sometimes deleting a stockpile wou...
-Fixed the issue with resource spawning as shown if spawn...
-Added shelf and rack content to shelf/rack selection pan...
-Multiple crash fixes.
///------------------------------------------------------...
**Update 0.5.31.4 notes - 2021.07.23 [#un05314]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月23日
:Bug fixes and improvements|
-Fixed the crash caused by resource pile save compatibili...
-Fixed the crash caused by clicking on the Healing pack i...
-Fixed the issue where on older saves (after load) items ...
-Fixed the issue with inverted Heatwave min. and max. tem...
-Fixed save compatibility bug which would cause corpses t...
-Multiple crash fixes.
///------------------------------------------------------...
**Update 0.5.31.3 notes - 2021.07.22 [#un05313]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月22日
:Bug fixes and improvements|
-Multiple crash fixes.
-Fixed the issue that made loading some saves stuck in th...
-Using the "prioritize haul" option on the resource pile,...
///------------------------------------------------------...
**Update 0.5.31.2 notes - 2021.07.21 [#un05312]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月21日
:Bug fixes and improvements|
-Fixed the issue that caused text in Almanac search tab t...
-Fixed the issue that prevented copy/pasting settings fro...
-Fixed the issue that caused carcass resources to disappe...
-Added bug tracking improvements for some persistent cras...
-Various smaller fixes and improvements
///------------------------------------------------------...
**Update 0.5.31.1 notes - 2021.07.21 [#un05311]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月21日
:Fixes|
-Fixed the issue with selecting multiple zones: copy, exp...
-Fixed the issue that caused settlers to ignore forbid or...
-Fixed the issue that caused some resource piles not deco...
-Fixed the issue that caused settlers to get stuck in a h...
-Fixed the issue where the Deconstruct icon would disappe...
-Resolved the issue where if an enemy died on a trap (kil...
-Fixed the issue that caused plants not to die when they ...
-Fixed various autoequip related issues.
-Multiple crash fixes
-Various smaller bug fixes.
:Improvements|
-Added shelf highlight when using allow/forbid tool.
-Added allow/forbid buttons to shelves UI panel.
-"Prioritize haul” button now works with shelves.
-Socketable buildings are forbidden from overlapping as t...
-Black Bar Text should now appear properly when changing ...
-Particles now orient correctly when workers build roofs.
-Further memory allocation optimization.
///------------------------------------------------------...
**Update 0.5.31.0 notes - 2021.07.19 [#un05310]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月19日
:Bookshelf|can store up to 4 piles of books (Chronicles, ...
:Wall Bookshelf|same function as a regular bookshelf, but...
:Weapon Rack|up to 3 different weapons/shields can be sta...
If you go deeper into the research tab, you’ll be able to...
:Armor Rack|can store armor and/or apparel. Choose wisely...
:Chest|can store up to 2 items (from the clothing/hats, a...
:DEV TIP|All shelves can be edited in json files, so thos...
***Stockpile Priority [#s5d3be93]
We added a drop-down menu on stockpiles and shelves. Sett...
***Copy stockpile settings [#j7a03935]
Copying a stockpile with the copy button (like any other ...
***Map sizes [#aca9035c]
Larger maps are in, but we opted out of adding the large ...
-190x190 (formerly default) Small
-220 x220 Medium
-250x250 Large
The reasoning behind this is that our settlers are not de...
***Trebuchets received some balancing [#t3d5cd4f]
We’ve made several changes to the trebuchets to make them...
-Now, trebuchet projectiles will not pass through walls. ...
-Trebuchets target random structures around the map. Befo...
Trebuchets now have an impact circle of 12-meters (6 m ra...
-The firing rate has been slowed down
-Enemies will deplete their ammo and then step out of tre...
-We’ve also fixed the issue where trebuchets would not di...
***Resource pile optimization [#xbd85b39]
Many of you reported an FPS drain mid to late game. It to...
Here are some of the use cases that were affected by this...
-Allowing or forbidding a large number of piles would lea...
-Changing stockpile settings would sometimes result in th...
-Changing stockpile settings while settlers are carrying ...
-Marking a bunch of resources within a stockpile would re...
We have refactored the resource system meaning many of th...
All in all, performance should be much better now. We'd l...
And finally, a couple of notes regarding this new system ...
-If you load an older save (0.5.29 and before) and the sa...
-Starting a new game and having carcasses will work fine.
-Continuing an older save and having new carcasses will w...
***Temperature balancing [#c1baaac4]
Although this was reported by many as a bug, it was reall...
This is now solved by adding a small cooling effect on fl...
***Improved room detection [#ufef2cc2]
In the case where one room is above the other - Stairs no...
***Other notable things worth mentioning [#ydb5d5f3]
:New settler tooltip|When a new settler appears now, hove...
:New decorative buildings|We’ve added candelabras and sto...
:Piles Visuals and Rebalance|Many resources now have diff...
Resource pile size has been doubled for almost all of the...
:Flora & Fauna rebalancing|
-Plants no longer die at once when the temperature is bel...
-Redcurrants take one day longer to grow.
-Plants yield more food (except mushrooms) on a lower dif...
-New plants spawn faster now (a bit faster on large maps ...
-New plants no longer spawn just near the same plants. Th...
-Animals spawn a bit faster (this is now regulated by dif...
:Keyboard Controls|The control scheme is now changed to b...
NOTE: old saves and already installed games will have the...
NOTE: this will not change your existing control scheme b...
:QOL - additions to the game|
-Jump to the layer button. We’ve added a button to the se...
-Layer changing edits - layers now have a flash effect on...
-Next settler button. We have added the next settler butt...
-Piles are now hidden when looking at the layer underneat...
-Almanac additions - all resources now have "Produced in:...
-Photo Mode Camera update - Photomode has a separate came...
:Small Changes & Balancing|
-Smoked meat and pickled vegetables are now in the raw fo...
-We’ve added the “Medicine” group to the resource panel a...
-When the raid includes 4 or more raiders, 20% of them wi...
-We have added trebuchets to the raid warning message.
-We’ve also solved an issue where enemies would leave the...
-Settlers get hungry a bit slower than before.
-Settlers get tired a bit slower than before.
-The Almanac has been updated - we’ve added a list of cli...
-All icons are now selectable within the Research panel a...
-Building traps now require higher Construction skill.
-Construction pricing and timing received several tweaks.
-Lightning strikes will now damage roofs and walls proper...
-Terrain saving optimization.
-We’ve optimized how rooms calculate content isolation an...
-Graves have snow on them in the winter.
-Spirit distillery now emits heat when producing.
***Fixes [#x05d33f2]
-Multiple hard-to-catch crashes have been fixed.
-The camera no longer stops moving when holding D and A a...
-Fixed the issue with books (and other resources) magical...
-Fixed the issue where settlers would refuse to haul to a...
-Fixed the issue that caused some production buildings to...
-Fixed the issue where the gameplay keyboard would work i...
-Fixed the issue that caused FPS to drop when enemies wou...
-Fixed a visual issue where loading a winter save would n...
-Fixed the issue where production speed modifiers would c...
-Fixed several Fahrenheit issues (there were issues in ho...
-Fixed the issue that caused armor tooltip not showing pr...
-Fixed the issue where players would get corrupted save g...
-But it should not happen to save files going forward any...
-Fixed the issue where settlers would pick up 2x piles of...
終了行:
// ▼このページのdescriptionとKeywordです
#description(Going Mediavalのexperimentalについてまとめて...
#keywords(experimental,going medieval,ゴーイングメディー...
#sitemap(0.9)
// ▲ここまで
// ▼ここから本文
///------------------------------------------------------...
*Going Medieval experimentalとは? [#experimental_outline]
~experimentalとは、製品版に向けた実験的なビルド版になりま...
~今後のアップデート方針として、毎回月曜日に何らかの新しい...
#contents
///------------------------------------------------------...
**experimentalの利用方法 [#experimental_howto]
///------------------------------------------------------...
~steam版でプレイするには以下の流れで利用することができま...
:On Steam:|
+steamを開きます。
+「ゲーム」>「ゲームライブラリを表示」を選択します。
+ゲーム一覧にあるGoing Medievalを選択し、マウスの右クリッ...
+左のメニューにある「ベータ」を選択します。
+右画面の「参加希望のベータを選択してください」の中から「...
+ウィンドウを閉じると、Going Medievalのアップデートが開始...
+ゲーム一覧の表示を見ると、Going Medievalから ''Going Med...
+これで完了です。
:もとのEarly Access版へ戻す方法|
+前項目5番目の「experimental - Home of future updates」を...
+ウィンドウを閉じると、Going Medievalのアップデートが開始...
+ゲーム一覧の表示を見ると、Going Medieval [experimental] ...
+これで完了です。
///------------------------------------------------------...
*Update note [#experimental_update_note]
///------------------------------------------------------...
///------------------------------------------------------...
**2025年6月 Update 0.25 [#w659a738]
///------------------------------------------------------...
経路探索を含む計算処理の最適化や、セーブデータ破損やクラ...
CPU負荷やGPU負荷を軽減したとのこと。
///------------------------------------------------------...
**2025年4月11日 Update 0.24 [#y528fe58]
///------------------------------------------------------...
アップデート[[0.24.2>https://store.steampowered.com/news/...
追加要素概略:敵軍のAIオーバーホール、合戦の勝敗条件の調...
敵軍は状況に応じてハシゴや階段を建設したり、場合によって...
「合戦の引き分け」が新規実装されたほか、合戦中は勝敗ゲー...
「戦争」系建築物としてバリスタ、オナガー、トレビュシェッ...
バランス調整:
スリングやジャベリンの対建造物ダメージを下方修正。
射撃武器が悪天候時に射程デバフを受けなくなった。(精度デバ...
「体の濡れ」が射撃の射程にデバフを与えたり、引火しにくさ...
クロスボウのリロードは射手スキルで短縮できなくなった。
プレート鎧の移動速度デバフが緩和。ただし、新規に弓のリロ...
開発段階で判明している不具合:
敵軍の新AIがバグを起こすため、敵軍が放火をしないように調...
枝編み扉が水中に浸かっている場合、敵軍AIがマップ端に居座...
入植者が生産設備の仕事を選ぶ法則が、距離の近い順ではなく...
パッチ[[0.24.4>https://store.steampowered.com/news/app/10...
主にバグ修正と細かな仕様変更。商人が完成済みトレビュシェ...
ステルス仕様変更:落とし格子が水流をせき止めるようになっ...
///------------------------------------------------------...
**2025年3月13日 Update 0.23 [#f9b52740]
///------------------------------------------------------...
MOD対応に関する仕様変更
///------------------------------------------------------...
**2024年12月6日 Update 0.22 [#i7fff225]
///------------------------------------------------------...
火災システム。敵が放火したり、弓を装備した住民は火矢を撃...
使い捨ての火炎地雷や、油を地面に撒くことで、大規模戦闘で...
招集した住民を移動禁止モードに切り替えられるように。
盾の大幅な仕様変更、戦闘スキルの訓練施設。
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**2024年11月11日 Update 0.21 [#q739de6e]
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SteamWorkShopに対応する形での、MODへの正式対応。
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**2024年10月3日 Update 0.20 [#zbb6987b]
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囚人システム。合戦で勝利すると、生き残った敵軍が降伏する...
奴隷商人が入植地を訪れることもある。
新建築物「門」。もうドアを2枚並べなくてもいい。
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**2024年5月17日 Update 0.19 [#z953aff6]
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儀式システム。おおむねRimWorld-ideology-のパクリ。
「情熱の炎」(スキル経験値入りやすくなるやつ)システムの仕...
戦前交渉システム。「命が惜しければ価値XXXXゴールド分の物...
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**2023年11月10日 Update 0.16 [#t4038863]
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川、池、沼。マップのシード値によっては河川が生成される。
水流システムは独特で、コントロールするには慣れが必要。考...
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**2023年7月21日 Update 0.15 [#ob61b3a9]
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家畜の庇護システム。住民が近づいた家畜は肉食の野生動物に...
負傷への手当が後回しにされにくくする調整。
貨幣システム。物々交換取引で使用するための金貨が実装。
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**2023年5月17日 Update 0.14 [#s71b6fc7]
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温度システムのオーバーホール。プレイヤーコミュニティで地...
日光システム。建築物や樹木の真北は日光が届かず、野菜や樹...
日光表現による映像の進化、および日照度計算によってCPU、GP...
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**Update 0.6.2.4 [#un0624]
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原文は[[こちら>https://steamcommunity.com/games/1029780/a...
~2021年10月20日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Fixed the issue that caused settlers to go to sleep on t...
-Fixed the issue that caused settlers not to eat nor drin...
-Fixed the issue that caused bartering tutorial to appear...
-Fixed the issue that caused “Next” button usable even th...
-Fixed the issue where settlers would be stuck in the loo...
-Fixed the issue where "You have unlocked the Research Pa...
-Fixed the issue where player could enter any letter/symb...
-Fixed rare issue where merchant would stay on the map fo...
-Enemy’s village will be placed minimum 6 tiles from the ...
-Settlement stock will not refresh every time player acce...
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**Update 0.6.2 [#un062]
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原文は[[こちら>https://steamcommunity.com/app/1029780/dis...
~2021年10月15日
:Bug fixes and improvements|
-Fixed several crashes that happened with the character c...
-Fixed the issue where the game would be unresponsive if ...
-Fixed issue where certain settlers would never go to sleep
-Fixed issue where settlers would disappear when sent in ...
-Fixed issue where settlers would not go to sleep if merc...
-Fixed issue where settlers would abort the barter goal s...
-Fixed Issue where research panel couldn’t be opened if 2...
-Fixed historical records of settlers being noted as dead...
-Fixed missing enemy text
-Fixed doors being detected in build mode while the layer...
-Fixed issue where the raid after arriving for the runawa...
-Fixed issue where you were able to select things in the ...
-Fixed issue with trading panel blocking gameplay if UI s...
-Fixed issues of tooltips being stuck on screen in charac...
-Fixed Runaway events being displayed as stings in histor...
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**Update 0.6.1.6 [#un0616]
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原文は[[こちら>https://steamcommunity.com/app/1029780/dis...
~2021年10月13日
***Character Creation [#ib11a4c5]
~We’ve enabled the option to customize starting settlers ...
~There are some limitations to the creation points used t...
~Players are able to save their settlers as presets, so t...
:Bug fixes and improvements|
-Fixed the issue where events would stop appearing after ...
-Fixed the issue where settler behaviour would bug out af...
-Fixed the issue that caused Steward job not to be priori...
-Fixed the issue where two settlers, equipped with ranged...
-Fixed the issue that caused deconstruction order not to ...
-Fixed the issue that caused structure piles to not show ...
-Fixed the issue that caused white square to appear on a ...
-Fixed the issue that caused names of structure piles to ...
-Fixed the issue that caused deconstruction order to not ...
-Fixed the issue that made event images appear as white
-Fixed several issues regarding text keys now showing pro...
-Fixed the issue where the loading screen would not have ...
-Added several new faction types to the game. They will b...
-You can no longer see all the factions in the game in th...
-Added Cartographers table to furniture. This Structure c...
-Speechcraft XP can be gained by bartering with merchants...
-Combinations of perks now make more sense. They now have...
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**Update 0.6.1.3 [#un0613]
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原文は[[こちら>https://steamcommunity.com/app/1029780/dis...
~2021年10月7日
***Faction System [#ee29005a]
~The Faction tab is located within the history panel in-g...
***New Region Map [#kefddc3a]
Players can now select other settlements on the region ma...
***Trading Implemented [#j7cc2efd]
~Traders, as an event, will arrive at the player’s base o...
~Trading is based on the value system of resources/equipm...
~Once the transaction is completed, sold items/resources ...
~Players can attack merchants and lose alignment points w...
~Traders will not trade weapons/armors/shields if they ha...
***Caravan System [#vd094d01]
~Right now, the caravan system is only utilized for tradi...
~Players can now send caravans by selecting other settlem...
~The caravan won't start if no settlers are chosen, the m...
~Sending a caravan will give the player the ability to tr...
~Trading with settlements is the same as regular trading,...
~Caravans can’t return home if the player has bought more...
~If another settlement hasn’t been reached, players can c...
~When the player creates a caravan, all the designated re...
~If the settlers (designated for caravan) die while the c...
~If a player tries to lock a settler or traps them in any...
***Relocate Structures [#ca759ddc]
~We’ve also implemented a feature where players can turn ...
~Installing and reinstalling a structure takes ⅓ of the t...
***Event System Overhaul [#a791d57f]
~To adapt to newly introduced trading and faction systems...
~Dev note: If the player loads the save that is currently...
~The Runaway event has a slightly different outcome now. ...
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**Update 0.5.31.15 [#un053115]
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原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年9月6日
:Bugs and Fixes|
-Fixed crash caused by placing traps under the stairs.
-Fixed issue that caused the game to freeze upon large-sc...
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**Update 0.5.31.13 [#un053113]
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原文は[[こちら>https://store.steampowered.com/news/app/10...
~2021年8月25日
:Bugs and Fixes|
-Fixed several rare crash occurrences.
-Production buildings are no longer selectable through wa...
-Fixed the issue that caused convalescing settlers to tel...
-Fixed the issue that caused settlers to do Steward jobs ...
-Fixed the issue that caused enemies from the Third Comin...
-Fixed the issue that caused forbidden icons to overlap w...
-Fixed the issue that caused decomposing info for a resou...
-Fixed the issue that caused settlers’ behavior to corrup...
-Fixed the issue that caused some of the raiders to becom...
-Fixed the issue that caused settlers to flee even if the...
-Fixed the issue that caused the selection box to remain ...
-Fixed the issue that caused the relocation process of th...
-Fixed the issue that caused heraldry design to appear bl...
-Fixed the issue that caused settlers to ignore resources...
-F-ixed the issue that caused items stored on Armour Rack...
-Fixed the issue that caused deconstructed merlon to leav...
-Fixed the issue that caused raiders to ignore settlers t...
-Fixed the issue where upon loading an older save and set...
///------------------------------------------------------...
**Update 0.5.31.9 [#un05319]
~原文は[[こちら>https://store.steampowered.com/news/app/1...
~2021年8月16日
The new hotfix (0.5.31.9) is now live (on the experimenta...
:Bugs and Fixes|
-Fixed several rare crash occurrences
-Fixed issue with some heraldry symbols not having opacit...
///------------------------------------------------------...
**Update 0.5.31.7 notes - 2021.08.04 [#un05317]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年8月4日
''HOTFIX 0.5.31.6''
:Bug fixes and improvements|
-Settlers will now prioritize resources from shelves when...
-Shelves and racks now have information about what they c...
-Several crashes were fixed.
:Known issues|
-Settlers will walk a long way to shelves instead of goin...
''HOTFIX 0.5.31.7''
:Bug fixes and improvements|
-One Exception fixed that would happen when loading save ...
///------------------------------------------------------...
**Update 0.5.31.5 notes - 2021.08.03 [#un05315]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年8月3日
:Bug fixes and improvements|
-Fixed the issue that caused the right-click prioritize h...
-Fixed the issue where sometimes deleting a stockpile wou...
-Fixed the issue with resource spawning as shown if spawn...
-Added shelf and rack content to shelf/rack selection pan...
-Multiple crash fixes.
///------------------------------------------------------...
**Update 0.5.31.4 notes - 2021.07.23 [#un05314]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月23日
:Bug fixes and improvements|
-Fixed the crash caused by resource pile save compatibili...
-Fixed the crash caused by clicking on the Healing pack i...
-Fixed the issue where on older saves (after load) items ...
-Fixed the issue with inverted Heatwave min. and max. tem...
-Fixed save compatibility bug which would cause corpses t...
-Multiple crash fixes.
///------------------------------------------------------...
**Update 0.5.31.3 notes - 2021.07.22 [#un05313]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月22日
:Bug fixes and improvements|
-Multiple crash fixes.
-Fixed the issue that made loading some saves stuck in th...
-Using the "prioritize haul" option on the resource pile,...
///------------------------------------------------------...
**Update 0.5.31.2 notes - 2021.07.21 [#un05312]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月21日
:Bug fixes and improvements|
-Fixed the issue that caused text in Almanac search tab t...
-Fixed the issue that prevented copy/pasting settings fro...
-Fixed the issue that caused carcass resources to disappe...
-Added bug tracking improvements for some persistent cras...
-Various smaller fixes and improvements
///------------------------------------------------------...
**Update 0.5.31.1 notes - 2021.07.21 [#un05311]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月21日
:Fixes|
-Fixed the issue with selecting multiple zones: copy, exp...
-Fixed the issue that caused settlers to ignore forbid or...
-Fixed the issue that caused some resource piles not deco...
-Fixed the issue that caused settlers to get stuck in a h...
-Fixed the issue where the Deconstruct icon would disappe...
-Resolved the issue where if an enemy died on a trap (kil...
-Fixed the issue that caused plants not to die when they ...
-Fixed various autoequip related issues.
-Multiple crash fixes
-Various smaller bug fixes.
:Improvements|
-Added shelf highlight when using allow/forbid tool.
-Added allow/forbid buttons to shelves UI panel.
-"Prioritize haul” button now works with shelves.
-Socketable buildings are forbidden from overlapping as t...
-Black Bar Text should now appear properly when changing ...
-Particles now orient correctly when workers build roofs.
-Further memory allocation optimization.
///------------------------------------------------------...
**Update 0.5.31.0 notes - 2021.07.19 [#un05310]
~原文は[[こちら>https://steamcommunity.com/app/1029780/di...
~2021年7月19日
:Bookshelf|can store up to 4 piles of books (Chronicles, ...
:Wall Bookshelf|same function as a regular bookshelf, but...
:Weapon Rack|up to 3 different weapons/shields can be sta...
If you go deeper into the research tab, you’ll be able to...
:Armor Rack|can store armor and/or apparel. Choose wisely...
:Chest|can store up to 2 items (from the clothing/hats, a...
:DEV TIP|All shelves can be edited in json files, so thos...
***Stockpile Priority [#s5d3be93]
We added a drop-down menu on stockpiles and shelves. Sett...
***Copy stockpile settings [#j7a03935]
Copying a stockpile with the copy button (like any other ...
***Map sizes [#aca9035c]
Larger maps are in, but we opted out of adding the large ...
-190x190 (formerly default) Small
-220 x220 Medium
-250x250 Large
The reasoning behind this is that our settlers are not de...
***Trebuchets received some balancing [#t3d5cd4f]
We’ve made several changes to the trebuchets to make them...
-Now, trebuchet projectiles will not pass through walls. ...
-Trebuchets target random structures around the map. Befo...
Trebuchets now have an impact circle of 12-meters (6 m ra...
-The firing rate has been slowed down
-Enemies will deplete their ammo and then step out of tre...
-We’ve also fixed the issue where trebuchets would not di...
***Resource pile optimization [#xbd85b39]
Many of you reported an FPS drain mid to late game. It to...
Here are some of the use cases that were affected by this...
-Allowing or forbidding a large number of piles would lea...
-Changing stockpile settings would sometimes result in th...
-Changing stockpile settings while settlers are carrying ...
-Marking a bunch of resources within a stockpile would re...
We have refactored the resource system meaning many of th...
All in all, performance should be much better now. We'd l...
And finally, a couple of notes regarding this new system ...
-If you load an older save (0.5.29 and before) and the sa...
-Starting a new game and having carcasses will work fine.
-Continuing an older save and having new carcasses will w...
***Temperature balancing [#c1baaac4]
Although this was reported by many as a bug, it was reall...
This is now solved by adding a small cooling effect on fl...
***Improved room detection [#ufef2cc2]
In the case where one room is above the other - Stairs no...
***Other notable things worth mentioning [#ydb5d5f3]
:New settler tooltip|When a new settler appears now, hove...
:New decorative buildings|We’ve added candelabras and sto...
:Piles Visuals and Rebalance|Many resources now have diff...
Resource pile size has been doubled for almost all of the...
:Flora & Fauna rebalancing|
-Plants no longer die at once when the temperature is bel...
-Redcurrants take one day longer to grow.
-Plants yield more food (except mushrooms) on a lower dif...
-New plants spawn faster now (a bit faster on large maps ...
-New plants no longer spawn just near the same plants. Th...
-Animals spawn a bit faster (this is now regulated by dif...
:Keyboard Controls|The control scheme is now changed to b...
NOTE: old saves and already installed games will have the...
NOTE: this will not change your existing control scheme b...
:QOL - additions to the game|
-Jump to the layer button. We’ve added a button to the se...
-Layer changing edits - layers now have a flash effect on...
-Next settler button. We have added the next settler butt...
-Piles are now hidden when looking at the layer underneat...
-Almanac additions - all resources now have "Produced in:...
-Photo Mode Camera update - Photomode has a separate came...
:Small Changes & Balancing|
-Smoked meat and pickled vegetables are now in the raw fo...
-We’ve added the “Medicine” group to the resource panel a...
-When the raid includes 4 or more raiders, 20% of them wi...
-We have added trebuchets to the raid warning message.
-We’ve also solved an issue where enemies would leave the...
-Settlers get hungry a bit slower than before.
-Settlers get tired a bit slower than before.
-The Almanac has been updated - we’ve added a list of cli...
-All icons are now selectable within the Research panel a...
-Building traps now require higher Construction skill.
-Construction pricing and timing received several tweaks.
-Lightning strikes will now damage roofs and walls proper...
-Terrain saving optimization.
-We’ve optimized how rooms calculate content isolation an...
-Graves have snow on them in the winter.
-Spirit distillery now emits heat when producing.
***Fixes [#x05d33f2]
-Multiple hard-to-catch crashes have been fixed.
-The camera no longer stops moving when holding D and A a...
-Fixed the issue with books (and other resources) magical...
-Fixed the issue where settlers would refuse to haul to a...
-Fixed the issue that caused some production buildings to...
-Fixed the issue where the gameplay keyboard would work i...
-Fixed the issue that caused FPS to drop when enemies wou...
-Fixed a visual issue where loading a winter save would n...
-Fixed the issue where production speed modifiers would c...
-Fixed several Fahrenheit issues (there were issues in ho...
-Fixed the issue that caused armor tooltip not showing pr...
-Fixed the issue where players would get corrupted save g...
-But it should not happen to save files going forward any...
-Fixed the issue where settlers would pick up 2x piles of...
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